👁 Read Only by Frazer 👁 30 views
📷 Download as PNG

The Closing Silence

Large Monstrosity (shapechanger), Lawful Evil


Armor Class 18 (natural armor)

Hit Points 189 (18d10+90)

Speed 30 ft. climb 30 ft.

STR 18 (+4)
DEX 16 (+3)
CON 20 (+5)
INT 18 (+4)
WIS 17 (+3)
CHA 14 (+2)

Saving Throws Dex +7, Con +9, Int +8, Wis +7

Skills Stealth +8, Perception +7, Investigation +8

Damage Resistances cold; necrotic; psychic

Damage Immunities thunder

Condition Immunities deafened, frightened

Senses darkvision 120 ft., truesight 30 ft., passive Perception 17

Languages Common, Deep Speech, telepathy 120 ft.

Challenge 12 (8,400 XP) Proficiency Bonus +4


The Library Remembers. The Closing Silence knows the location of every creature that has spoken, written, or shed blood within its library during the past year. It cannot be surprised by such a creature while within the library, and it has advantage on attack rolls against any creature named in its List.
The List. At the end of each long rest, the Closing Silence can inscribe the true names of up to twelve creatures it has encountered. A named creature has disadvantage on saving throws against the Closing Silence's abilities while within the library. A creature can remove its name by succeeding on a DC 18 Intelligence (Investigation) check made while defacing the List, which requires 1 minute and access to the creature's written name.
Absolute Quiet. Sounds produced within 30 feet of the Closing Silence are muffled. Creatures in that area cannot benefit from thunder damage, verbal spell components cannot be supplied, and Wisdom (Perception) checks relying on hearing automatically fail. The Closing Silence can suppress or restore this aura as a bonus action.
Ink Between the Shelves. The Closing Silence can move through bookshelves, stacks of books, and solid written records as though they were difficult terrain. It can emerge from any such surface within 60 feet that it can see, leaving behind a flutter of blank pages.
Innate Spellcasting. The Closing Silence's spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, The Closing Silence requires no material components for its innate spells.:
1/day each: modify memory, wall of force
3/day each: counterspell, dimension door, hypnotic pattern
At will: detect thoughts, disguise self, silent image

Actions

Multiattack. The Closing Silence makes three attacks: two Margin Rend attacks and one Redacted Name attack, or it makes two Margin Rend attacks and uses Turn the Page.
Margin Rend. Melee weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8+4) slashing damage, plus 7 (2d6) psychic damage. The target is scored by thin black lines like annotations in a book. Until the end of its next turn, the target cannot regain hit points.
Redacted Name. Ranged spell Attack: +8 to hit, range 120 ft., one creature named on the List. Hit: 22 (4d10) psychic damage. The target must succeed on a DC 16 Intelligence saving throw or become unable to speak its own name or the names of its allies until the end of its next turn. A creature that cannot speak its own name in this way cannot cast spells with verbal components.
Turn the Page. The Closing Silence targets a creature it can see within 60 feet. The target must succeed on a DC 16 Dexterity saving throw or be teleported to an unoccupied space within 5 feet of a bookshelf chosen by the Closing Silence. The target is then restrained by spectral strips of paper until the end of its next turn. A restrained creature can repeat the saving throw at the end of its turn, ending the effect on a success.
Check-Out Stamp (Recharge 5-6). The Closing Silence stamps a point it can see within 90 feet. Each creature in a 20-foot-radius sphere centered on that point must make a DC 16 Wisdom saving throw. On a failed save, a creature takes 5d8 psychic damage and is incapacitated until the end of its next turn. On a successful save, it takes half as much damage and suffers no other effect. The sphere becomes an area of magical silence until the end of the Closing Silence's next turn.

Bonus Actions

Close the Stacks. The Closing Silence teleports up to 30 feet to an unoccupied space adjacent to a bookshelf, stack of books, or written record it can see.

Reactions

Shush. When a creature within 60 feet casts a spell with a verbal component, the Closing Silence forces it to make a DC 16 Constitution saving throw. On a failure, the spell fails and the spell slot is wasted. On a success, the spell is cast normally. The Closing Silence can use this reaction three times per day.

Legendary Actions

The Closing Silence can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. It regains spent legendary actions at the start of its turn.

Listen to the Binding. The Closing Silence chooses one creature it can sense within 120 feet. Until the end of that creature's next turn, the Closing Silence knows its exact location and has advantage on the next attack roll it makes against it.
Margin Rend. The Closing Silence makes one Margin Rend attack.
Turn the Page (Costs 2 Actions). The Closing Silence uses Turn the Page.
Uncatalogued Passage (Costs 3 Actions). The Closing Silence teleports to any location within the library and creates a 10-foot-radius area of magical darkness at its destination. The darkness lasts until the end of the Closing Silence's next turn.

Lair

Lair Actions

On initiative count 20 (losing initiative ties), the creature can take a lair action to cause one of the following effects; it can't use the same effect two rounds in a row:

  • Shelves Rearrange. Up to three 10-foot cubes of bookshelves slide up to 20 feet along the floor. Creatures occupying those spaces must succeed on a DC 16 Dexterity saving throw or take 3d8 bludgeoning damage and be knocked prone. The shelves provide total cover afterward.
  • The Librarian's Bell. A bell rings without producing sound. Each creature of the Closing Silence's choice in the lair must succeed on a DC 16 Wisdom saving throw or be unable to take reactions and unable to speak above a whisper until initiative count 20 on the next round.
  • Errata. The Closing Silence alters one visible written word within the lair. Until initiative count 20 on the next round, the altered word becomes physically true in a small, literal way: a door marked "wall" seals shut, a map marked "stairs" manifests a short staircase, or a sign marked "empty" erases one unattended object weighing no more than 50 pounds.

Regional Effects

The region containing the creature's lair is warped by its magic, creating the following effects:

  • Within 6 miles of the library, written records subtly rearrange themselves to mention the names of trespassers.
  • Within 1 mile of the library, clocks stop at the hour of closing, and spoken words sometimes vanish from written transcripts.
  • Animals near the library refuse to make noise after sunset.
  • A creature that sleeps within 1 mile of the library may awaken with a black library card tucked beneath its tongue.

If the Closing Silence dies, its effects fade over the course of 1d10 days. Every name on its List appears in the library's oldest ledger, along with one sentence predicting how that creature will next break a rule.

📷 Export as Image

Share your monster as a beautiful PNG image styled like classic D&D sourcebooks.

📥 Download PNG
The Closing Silence Stat Block

Includes: Full stat block, monster image (if selected), CR badge, and QuickMonster branding.

Resolution: High-quality PNG at 2x scale for crisp display on any device.

"You were warned at the door. The shelves remember, even when you do not." โ€” Meredin Vale, last entry in the Veyr Archive ledger

Lore & Description

Appearance

The Closing Silence resembles a towering, faceless librarian assembled from darkness, dust, and loose pages. Its body is draped in a severe coat of midnight-blue leather, its limbs too long and jointed like folded bookmarks. Where its head should be is a smooth oval of black vellum, crossed by a single horizontal slit that opens only when it speaks. Pale hands emerge from its sleeves, each finger ending in a sharpened strip of parchment. Ink crawls beneath its translucent skin in the shapes of names, dates, fines, and increasingly specific threats.

Behavior & Origins

The Closing Silence was born when the last librarian of the sealed Veyr Archive died alone after locking the doors, leaving behind an unfinished list of patrons who had violated the rules. The creature now considers every library a potential territory, but it is strongest in the archive beneath the old city of Bellweather, where it has catalogued generations of thieves, rebels, forbidden scholars, and careless whisperers. It does not hate intruders; it classifies them. The party is already on its List, entered by the missing archivist Meredin Vale, who wants the characters to recover a book containing the creature's original name. The Closing Silence may bargain for that book, but it will not permit anyone to leave without settling their fines.

Running The Closing Silence

Tactics

The Closing Silence begins by activating Absolute Quiet, then uses Check-Out Stamp to disable spellcasters and Redacted Name against the most dangerous listed character. It uses Turn the Page and Ink Between the Shelves to separate the party behind shifting stacks, attacking isolated targets while shelves block line of sight. When bloodied, it abandons direct exchanges and chains teleportation with legendary actions, targeting anyone attempting to erase a name; it fights to the death if the List or its original ledger is threatened.

DM Tips

  • Telegraph the creature through books that slam shut, fresh black names appearing in the margins, and a silent bell swinging above the reading room.
  • Play it as a precise, offended administrator: it pauses to correct terminology, gestures toward posted rules, and treats violence as an overdue procedural consequence.
  • Let clever characters exploit the library by destroying shelves, altering catalog records, or discovering that the creature cannot willingly attack someone whose name has been crossed out in the original ledger.
  • For a weaker party, remove Shush and reduce Check-Out Stamp to 4d8 damage; for a stronger party, give the Closing Silence 3 uses of Shush per day and let its lair action move shelves through occupied spaces.

Loot

  • The Black Library Card — A weightless card bearing the holder's true name. Once per day, it can cast silence centered on the holder, but each use adds a new rule to the card in the Closing Silence's handwriting.
  • The Unfinished List — A strip of living vellum containing the names of the party and dozens of influential figures. Crossing out a name grants that creature advantage on saving throws against the Closing Silence, but causes the named person to feel a supernatural urge to visit the library.
  • Meredin Vale's Brass Key — A tarnished key stamped with the words THIRD BASEMENT. It opens a sealed archive beneath the library, where the creature's original name and the missing archivist may both be found.

♻ Remix This Monster

Make it yours — one tap creates your own variant of The Closing Silence.

Free — no account needed.

Monster Image

The Closing Silence

Generation Info

Original prompt:
"CR 12: The silence in a library after closing time, grown territorial. It keeps a list, and the party is on it."

Created: Oct 20, 2026
Modified: Oct 25, 2026

Find more: Monstrosity monsters CR 11-16 Monstrosity Monsters for a level 15 party 🎲 Random monster
Token
📥 Download
๐Ÿ—‘๏ธ

Delete Token?

This action cannot be undone.

🔌

Chrome Extension Required

To export The Closing Silence to D&D Beyond, you need the QuickMonster browser extension. It auto-fills the homebrew creator with stats, traits, actions, and images.

1
Install the Extension

Get QuickMonster to D&D Beyond Export from the Chrome Web Store.

2
Refresh This Page

After installing, refresh and click the export button again.

🔌 Get Chrome Extension
🔌

Extension Update Required

To export The Closing Silence to Roll20, you need the QuickMonster browser extension version 1.0.3 or later.

1
Install or Update the Extension

Get the latest version from the Chrome Web Store.

2
Refresh This Page

After installing/updating, refresh and try again.

Like what you see? Create your own for free. Get Started Free