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Wish-List Wraithling

Small Undead, Chaotic Neutral


Armor Class 12 (ethereal remnants)

Hit Points 9 (2d6+2)

Speed fly 30 ft.

STR 6 (-2)
DEX 14 (+2)
CON 12 (+1)
INT 10 (+0)
WIS 12 (+1)
CHA 13 (+1)

Skills Stealth +4, Perception +3

Damage Resistances acid; fire; lightning; thunder; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities cold, necrotic, poison

Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Senses darkvision 60 ft., passive Perception 13

Languages Common, telepathy 30 ft.

Challenge 1/4 (50 XP) Proficiency Bonus +2


Bridge-Born Incorporeality. The wish-list wraithling can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
The Party Is Written. The wraithling knows the names of creatures whose names have been written, spoken, or deliberately offered to it. It has advantage on Wisdom (Perception) checks to locate a creature whose name appears on its list, provided that creature is within 1 mile.
Demolition Grudge. While within 30 feet of a bridge, ruin, or other structure that replaced a demolished crossing, the wraithling has advantage on saving throws against being turned.

Actions

Paper-Cut Touch. Melee weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6+2) necrotic damage. The target must succeed on a DC 10 Wisdom saving throw or have disadvantage on its next attack roll or ability check before the end of its next turn, as a ghostly scrap bearing one of its unfulfilled wishes sticks to it.
Cross Out a Name (1/Day). The wraithling targets one creature it can see within 30 feet whose name is on its list. The target must succeed on a DC 10 Charisma saving throw or be unable to willingly move farther than 10 feet from its current position until the end of its next turn. A creature that succeeds is immune to this wraithling's Cross Out a Name for 24 hours.
Recite the List (1/Day). The wraithling whispers the names of everyone written on its spectral bridge-plank. Each creature of the wraithling's choice within 15 feet that can hear it must succeed on a DC 10 Wisdom saving throw or be frightened until the end of the wraithling's next turn. A frightened creature can repeat the saving throw at the end of its turn, ending the effect on itself on a success.

Reactions

Not Yet. When a creature the wraithling can see within 30 feet would move out of its reach or pass through a doorway, gate, or crossing, the wraithling forces that creature to succeed on a DC 10 Dexterity saving throw or have its speed reduced to 0 until the end of the current turn.

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"You wrote it down. You crossed over. Now you owe the road." โ€” ink on a splinter of the Old Lantern Bridge

Lore & Description

Appearance

This small, translucent ghost resembles a child-sized traveler wrapped in strips of gray fog and rotten bridge rope. Its face is a blank oval of wet parchment, covered with moving ink that forms names, dates, and half-finished wishes. A splinter of the demolished bridge floats beneath its feet like a narrow plank, while hundreds of spectral scraps flutter from its back. When it speaks, its voice sounds like footsteps crossing wood that no longer exists.

Behavior & Origins

The Wish-List Wraithling was born when the Old Lantern Bridge was demolished before the travelers who had tied wishes to its rails could return. Every promise, plea, and secret hope soaked into the bridge's timbers, and the ghost began keeping an exact list of those who had crossed it. The party has somehow appeared on that list, perhaps because one character once made a wish at the bridge, carried an object from it, or unknowingly fulfilled a traveler's abandoned wish. The wraithling wants the party to complete every wish on the list, beginning with the final request of Mara Venn, a ferryman who wished that no traveler would ever be left behind. It may become an uneasy guide if the characters promise to recover Mara's lost bridge bell from the demolition pit at Blackwater Crossing.

Running Wish-List Wraithling

Tactics

The wraithling opens by using Recite the List to frighten clustered targets, then slips through terrain to harry the most isolated character with Paper-Cut Touch. It uses Not Yet to stop a fleeing creature or prevent someone from crossing a threshold, and uses Cross Out a Name against a heavily armored character or anyone trying to reach an ally. It fights until reduced to 2 hit points, then retreats through the nearest wall while whispering the party's names; it returns later unless the relevant wish or bridge remnant is dealt with.

DM Tips

  • Telegraph the encounter with damp scraps of paper bearing the characters' names, bridge-rope knots tied around nearby branches, and footsteps crossing empty air.
  • Give the wraithling a plaintive, bureaucratic voice; it should sound less murderous than deeply offended that the party has failed to honor paperwork.
  • For a weaker party, remove the frightened effect from Recite the List; for a stronger party, let Cross Out a Name affect two targets or increase its save DC to 12.
  • The wraithling is more memorable if combat can end through negotiation: returning the bridge bell, fulfilling Mara Venn's wish, or persuading it to amend the list.

Loot

  • The Last Bridge Splinter — A damp piece of blackened timber covered in silver ink. Once per day, its bearer can learn the direction to the nearest safe crossing within 1 mile.
  • Mara Venn's Bell Clapper — A tarnished iron clapper from the Old Lantern Bridge's bell. It vibrates faintly whenever someone nearby makes a sincere promise.
  • Spectral Wish Slip — A scrap naming one party member's forgotten wish. Destroying it ends the wraithling's ability to track that character, but may also erase a chance to fulfill the wish.

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Wish-List Wraithling

Generation Info

Original prompt:
"CR 1/4: The ghost of a bridge that was demolished with travelers' wishes still on it. It keeps a list, and the party is on it."

Created: Oct 21, 2026
Modified: Oct 26, 2026

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