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Gloomshell Snail

Small Monstrosity, Neutral Evil


Armor Class 14 (natural armor)

Hit Points 39 (6d6+18)

Speed 10 ft.

STR 12 (+1)
DEX 12 (+1)
CON 16 (+3)
INT 6 (-2)
WIS 12 (+1)
CHA 6 (-2)

Saving Throws Con +5

Skills Stealth +1, Perception +4

Senses darkvision 60 ft., passive Perception 14

Languages Common

Challenge 2 (450 XP) Proficiency Bonus +2


Necrotic Glow. The snail's shell emits dim necrotic light in a 10-foot radius. Creatures that start their turn within this area take 1 necrotic damage.

Actions

Multiattack. The snail makes two attacks: one Bite and one Slime Spray.
Bite. Melee weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.
Slime Spray. Ranged weapon Attack: +5 to hit, range 15/30 ft., one target. Hit: 7 (2d6) necrotic damage. A viscous necrotic slime erupts toward a target within range.

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Lore & Description

Appearance

A small snail with a translucent shell that glows pale green. The shell is speckled with shadowy patterns, and the snail's body is pale, slick, and slow-moving. The glow pulses in eerie rhythms, hinting at a weak, pervasive necrotic energy within.

Behavior & Origins

Gloomshell Snails haunt damp swamps and fog-draped forests. Their luminescent shells exude a faint necrotic energy that can siphon a little life from nearby prey. They prefer murky wetlands where their glow attracts wanderers who underestimate the snail's creeping threat. In battle, they radiate a measured calm, using their glow to lure opponents into close quarters before delivering draining strikes.

Generation Info

Original prompt:
"A snail with a glowing shell that emits weak necrotic energy."

Created: Feb 2, 2026
Modified: May 22, 2026

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