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Lichbound Wretch

Medium Undead (half-undead, unstable, necromantic-touched), Chaotic Evil


Armor Class 14 (natural armor)

Hit Points 78 (12d8+24)

Speed 30 ft. fly 20 ft.

STR 14 (+2)
DEX 14 (+2)
CON 14 (+2)
INT 12 (+1)
WIS 12 (+1)
CHA 8 (-1)

Saving Throws Con +5, Wis +4

Skills Arcana +5, Perception +4

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 12

Languages Common, Draconic

Challenge 5 (1,800 XP) Proficiency Bonus +3


Unstable Form. Part living, part undead, the Wretch's flesh and necrotic energy continually shift. At the start of its turn, roll a d6. On a 1-2 nothing happens. On a 3-4 the Wretch's next melee attack deals an extra 1d6 necrotic damage. On a 5-6 the Wretch takes 1d6 necrotic damage as its own corruption lashes its flesh.
Parasitic Whisper. The Wretch is haunted by the whisper of its failed master. While it is conscious, it has disadvantage on saving throws against being charmed or frightened.

Actions

Multiattack. The Wretch makes two Claw attacks and one Bite attack.
Claw. Melee weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) slashing damage.
Bite. Melee weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) piercing damage.
Necrotic Burst (Recharge 5-6). The Wretch releases a wave of necrotic energy in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 14 (4d6) necrotic damage on a failed save, or half as much on a successful one.

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Lore & Description

Appearance

A gaunt, half-living figure draped in tattered apprentice robes. Patchwork flesh snakes along its arms, with necrotic energy thrumming through torn seams of skin. Its eyes flash with fevered intelligence, then glaze with delirium as a random shard of madness erupts from its mind. A faint, icy shimmer licks the air around its exposed ribs and hands, and the syllables of long-forgotten spells spill from its lips in rapid, jumbled bursts.

Behavior & Origins

In life, it was a fervent apprentice to a lich who believed mortality could be curated and controlled. The master taught the art of binding life to death, but the experiment went catastrophically awry. The apprentice survived the ritual, though the bargain left him half-undead and forever unstable. Now he skitters between moments of startling clarity and wild, necrotic bursts, seeking to outwit his former mentor and perhaps seize a remnant of the masterโ€™s power for himself.

Generation Info

Original prompt:
"A lichโ€™s failed apprentice who is half-undead and wildly unstable."

Created: Feb 2, 2026
Modified: May 22, 2026

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