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Inkbound Necromancer

Medium Humanoid (human, inkbound-spellbook, necromancer), Neutral Evil


Armor Class 15 (mage armor)

Hit Points 65 (10d8+20)

Speed 30 ft.

STR 10 (+0)
DEX 14 (+2)
CON 14 (+2)
INT 16 (+3)
WIS 12 (+1)
CHA 10 (+0)

Saving Throws Con +4, Wis +3

Skills Arcana +5, Perception +4

Senses darkvision 60 ft., passive Perception 14

Languages Common, Infernal

Challenge 6 (2,300 XP) Proficiency Bonus +2


Inkbound Spellbook. The necromancer's body is etched with living tattoos that contain spells. Each tattoo corresponds to a spell, and he can cast any tattooed spell by touching the tattoo or speaking its name. Each tattoo is bound to a single spell on his list. Replacing a tattoo costs a long rest and re-inks that spell.
Grave-ink Resilience. If the necromancer takes damage, the ink on his skin hardens, granting temporary hit points equal to 5 at the start of his next turn if he has fewer than 20 HP.
Innate Spellcasting. Inkbound Necromancer's spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, A necromancer whose spellbook is tattooed on his body; tattoos glow when spells are cast.:
1st level (2 slots): Magic Missile, Ray of Sickness
2nd level (2 slots): Blindness/Deafness, Cloud of Daggers
1/day each: Blight
3/day each: Animate Dead, Inflict Wounds
At will: Chill Touch, Mage Hand
Cantrips (at will): Chill Touch, Ray of Frost, Mage Hand

Actions

Multiattack. The necromancer makes two Inkbound Lash attacks and may use Tattoo Bolt if in range.
Inkbound Lash. Melee weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) necrotic damage. The tattoos along his forearms flare as he lashes out with a spectral quill etched in bone.
Tattoo Bolt. Ranged spell Attack: +7 to hit, range 120 ft., one target. Hit: 11 (2d6+4) necrotic damage. A bolt of necrotic energy carved from ink erupts from a tattoo on his chest.

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Lore & Description

Appearance

A tall figure whose skin is covered in intricate black tattooing that seems to writhe and shift. The ink glows dusky purple when he channels magic. Each tattoo resembles a page of a spellbook, and his eyes glow with a cold necromantic light as the pictures on his skin rearrange themselves to prepare the next incantation.

Behavior & Origins

Long ago, a scholar-lord traded his mortal skin for a living spellbook. The tattoos are not mere ink; they are living parchment that remembers every spell and binds the necromancer to a path of unlife. He preys on ruins and tombs, drawing power from the life essence of those he stands over as the ink thickens and darkens.

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Generation Info

Original prompt:
"A necromancer whose spellbook is tattooed across their body."

Created: Feb 2, 2026
Modified: Sep 10, 2026

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