Arcanivore
Armor Class 16 (natural armor)
Hit Points 187 (22d8+88)
Speed 30 ft.
Saving Throws Con +8, Wis +6
Skills Stealth +6, Perception +6
Senses darkvision 60 ft., passive Perception 16
Languages Common
Challenge 12 (8,400 XP) Proficiency Bonus +4
Actions
Legendary Actions
The Arcanivore can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Arcanivore regains spent legendary actions at the start of its turn.
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Lore & Description
Appearance
A hulking, sinewy figure cloaked in shifting runes, the Arcanivore's skin seems to shimmer with fragments of broken artifacts. Its eyes gleam with trapped constellations, and its mouth tastes of iron and arcane dust. It stalks dungeons and ruins, devouring magic items to fuel its evolution, growing sharper sigils and new powers with each feast. It leaves behind a trail of pulsing arcane motes whenever it consumes a magic item.
Behavior & Origins
Legends tell of a creature born from a collapsed artifactโthe heart of a failed spell that absorbed countless enchantments. It hunts for magic items, imbibing their power to grow. Each evolution grants it stronger magic, a more terrifying appetite, and the ability to sense magic in its vicinity. Adventurers who seek to slay an Arcanivore must either outlast its hunger or feed it to the brink by redirecting its appetite toward a powerful artifact.