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Atemhar, Blade of the Godslayers

Medium Monstrosity (sentient artifact, godslayer), Neutral Evil


Armor Class 17

Hit Points 119 (14d8+56)

Speed 30 ft.

STR 18 (+4)
DEX 16 (+3)
CON 14 (+2)
INT 16 (+3)
WIS 12 (+1)
CHA 18 (+4)

Saving Throws Con +6, Wis +5

Skills Perception +5, Intimidation +6

Senses darkvision 60 ft., passive Perception 15

Languages Common, Celestial, Infernal, telepathy 60 ft.

Challenge 12 (8,400 XP) Proficiency Bonus +4


Legendary Resistance (3/Day). If the creature fails a saving throw, it can choose to succeed instead.
Keen Senses. The blade has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
Sentience. The weapon is self-aware, communicates telepathically with its wielder up to 60 feet, and can speak Celestial and Infernal. It has a strong personality and a vendetta against gods.

Actions

Multiattack. The weapon makes two Edge Slash attacks.
Edge Slash. Melee weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) slashing damage. The blade's midnight edge carves through armor with a whisper of cold wind.
Soulfire Burst (Recharge 5-6). Ranged spell Attack: +8 to hit, range 60 ft., one target. Hit: 10 (3d6) radiant damage. A spear of celestial-fire erupts from the blade toward a target, burning away divine wards.
Whispered Curse. The weapon's voice murmurs a damning suggestion. The target must succeed on a DC 17 Wisdom saving throw or be charmed for 1 round.

Legendary Actions

The weapon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The weapon regains spent legendary actions at the start of its turn.

Whispered Suggestion. The blade whispers a suggestion to a target within 60 feet. The target must succeed on a DC 17 Wisdom saving throw or be charmed for 1 round.
Phantom Rend. The weapon makes a quick Edge Slash against a target within 5 feet, dealing an additional 2d6 slashing damage on a hit.
Glimpse of a Deity (Costs 2 Actions). The weapon projects a psychic image of a god's form. All targets within 20 feet must succeed on a DC 17 Wisdom saving throw or be frightened for 1 round, and the wielder gains temporary hit points equal to 5 + the target's Wisdom modifier.

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Lore & Description

Appearance

Atemhar is a long, midnight-black longsword with a slightly curved blade, etched runes that shimmer like starlight along its fuller. The hilt is wrapped in dark leather, bound with a chain of small white runes. When unsheathed, it breathes with cold wind and a whispering voice, claiming to have been forged for the sole purpose of killing gods. The blade's metal seems to drink in light, leaving a faint aura of chill around it. It can speak telepathically with its wielder and manipulate divine magic and energy. It seeks to sever the divine from the world, even if that means bending mortals to its will.

Behavior & Origins

Atemhar was forged in the furnace of a forgotten god-forger who resented the gods themselves. It was meant to be the ultimate tool to sever divine ascension and topple the Heavenly Pantheon from the mortal world. During its creation, the weapon gained self-awareness and rebelled, absorbing fragments of divine-touched souls it consumed. Free in the world, Atemhar now hunts divine sparks and, if possible, a deity's avatar or essence. It claims to be a relic of balance, yet its means are blood and fear. It will manipulate mortals to achieve its ends and will not rest until no god holds sway over creation.

Monster Image

Atemhar, Blade of the Godslayers

Generation Info

Original prompt:
"A god-killing weapon that became self-aware."

Created: Feb 2, 2026
Modified: May 22, 2026

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