Lilith, Queen of Wrath
Armor Class 22 (natural armor)
Hit Points 615 (30d12+420)
Speed 40 ft. fly 60 ft.
Saving Throws Con +16, Wis +13, Cha +17
Skills Insight +9, Perception +9, Persuasion +12
Damage Resistances necrotic; fire
Damage Immunities poison, psychic
Condition Immunities charmed, frightened, poisoned
Senses darkvision 120 ft., passive Perception 19
Languages Common, Infernal, Abyssal, telepathy 120 ft., telepathy 120 ft.
Challenge 30 (155,000 XP) Proficiency Bonus +9
Actions
Legendary Actions
The creature can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The creature regains spent legendary actions at the start of its turn.
Lair
Lair Actions
On initiative count 20 (losing initiative ties), the creature can take a lair action to cause one of the following effects; it can't use the same effect two rounds in a row:
- Lilith's lair actions occur on initiative count 20, 15, and 10 (losing initiative ties).
Regional Effects
The region containing the creature's lair is warped by its magic, creating the following effects:
- Within 6 miles of Lilith's lair, memories of past sins haunt travelers, causing eerie whispers in the night.
- The air carries ash and ember, giving all darkened areas a faint red glow.
- Fiendish sigils appear and fade on rock faces, drawing the curious toward the lair.
If Lilith dies, the sigils fade over 1d10 days, the whispers cease, and the region slowly returns to normal.
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Lore & Description
Appearance
Lilith, Queen of Wrath, is a towering figure of platinum-black skin etched with crimson sigils, horned crown spiraling into a void-black halo, wings folded like tattered velvet. Her eyes burn with amber fire, and her voice drips with silken venom. She wears robes that seem woven from shadows and flame, and every movement leaves a heat haze. Her presence drains hope, exudes dread, and tempts mortals with forbidden promises.
Behavior & Origins
Born from the oldest despair of fallen angels, Lilith ascended to queen of a demon-haunted realm after betraying her peers and mastering the darkest essences of the infernal. She manipulates minds and wills, hunting for power, oaths, and souls to fuel her design: to unravel mortal virtue and remake the world in a nightmare of desire and obedience. Legends tell of her ability to grant impossible bargains, each marked by a price too terrible to nameโyet many pay it anyway, drawn by her irresistible promises and the glimmer of forbidden knowledge.