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Lilith, Queen of Wrath

Gargantuan Fiend (demon lord, queen, mind-affecting), Chaotic Evil


Armor Class 22 (natural armor)

Hit Points 615 (30d12+420)

Speed 40 ft. fly 60 ft.

STR 26 (+8)
DEX 18 (+4)
CON 24 (+7)
INT 20 (+5)
WIS 18 (+4)
CHA 26 (+8)

Saving Throws Con +16, Wis +13, Cha +17

Skills Insight +9, Perception +9, Persuasion +12

Damage Resistances necrotic; fire

Damage Immunities poison, psychic

Condition Immunities charmed, frightened, poisoned

Senses darkvision 120 ft., passive Perception 19

Languages Common, Infernal, Abyssal, telepathy 120 ft., telepathy 120 ft.

Challenge 30 (155,000 XP) Proficiency Bonus +9


Legendary Resistance (3/Day). If Lilith fails a saving throw, she can choose to succeed instead.
Magic Resistance. Lilith has advantage on saving throws against spells and other magical effects.
Keen Senses. Lilith has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Actions

Multiattack. Lilith makes three attacks: two with her Claws and one with her Soul Drain.
Claw. Melee weapon Attack: +22 to hit, reach 10 ft., one target. Hit: 30 (4d8+12) slashing damage. Lilith's savage claws rend with demonic fury.
Claw (Sunder). Melee weapon Attack: +22 to hit, reach 10 ft., one target. Hit: 22 (3d6+12) slashing damage. Sundered defenses: if the target is wearing armor or shield, that equipment takes a -1 to AC until repaired.
Soul Drain. Melee weapon Attack: +24 to hit, reach 5 ft., one target. Hit: 30 (4d10+8) necrotic damage. On a hit, the target takes necrotic damage and the attacker regains hit points equal to half the damage dealt.
Aura of Despair (Recharge 5-6). Any creature starting its turn within 20 feet of Lilith must succeed on a DC 22 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the save at the end of each of its turns, ending the effect on itself on a success.
Infernal Touch. Melee weapon Attack: +22 to hit, reach 15 ft., one target. Hit: 23 (3d8+10) fire damage. A touch that sears flesh; if the target is a creature, it must succeed on a DC 22 Constitution saving throw or take an additional 2d8 fire damage at the start of each of its turns for 2 rounds unless it receives magical cooling.

Legendary Actions

The creature can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The creature regains spent legendary actions at the start of its turn.

Detect. Lilith makes a Wisdom (Perception) check.
Tail Sunder. Lilith makes a tail attack (range 10 ft).
Nightmarish Gaze (Costs 2 Actions). Lilith targets one creature within 60 feet. The target must succeed on a DC 22 Wisdom saving throw or be paralyzed with fear for 1 round. Affected creature can repeat the save at the end of its turn, ending the effect on itself on a success.

Lair

Lair Actions

On initiative count 20 (losing initiative ties), the creature can take a lair action to cause one of the following effects; it can't use the same effect two rounds in a row:

  • Lilith's lair actions occur on initiative count 20, 15, and 10 (losing initiative ties).

Regional Effects

The region containing the creature's lair is warped by its magic, creating the following effects:

  • Within 6 miles of Lilith's lair, memories of past sins haunt travelers, causing eerie whispers in the night.
  • The air carries ash and ember, giving all darkened areas a faint red glow.
  • Fiendish sigils appear and fade on rock faces, drawing the curious toward the lair.

If Lilith dies, the sigils fade over 1d10 days, the whispers cease, and the region slowly returns to normal.

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Lore & Description

Appearance

Lilith, Queen of Wrath, is a towering figure of platinum-black skin etched with crimson sigils, horned crown spiraling into a void-black halo, wings folded like tattered velvet. Her eyes burn with amber fire, and her voice drips with silken venom. She wears robes that seem woven from shadows and flame, and every movement leaves a heat haze. Her presence drains hope, exudes dread, and tempts mortals with forbidden promises.

Behavior & Origins

Born from the oldest despair of fallen angels, Lilith ascended to queen of a demon-haunted realm after betraying her peers and mastering the darkest essences of the infernal. She manipulates minds and wills, hunting for power, oaths, and souls to fuel her design: to unravel mortal virtue and remake the world in a nightmare of desire and obedience. Legends tell of her ability to grant impossible bargains, each marked by a price too terrible to nameโ€”yet many pay it anyway, drawn by her irresistible promises and the glimmer of forbidden knowledge.

Monster Image

Lilith, Queen of Wrath

Generation Info

Original prompt:
"https://mythos-and-legends.fandom.com/wiki/Lilith#Powers_and_Abilities"

Created: Mar 2, 2026
Modified: May 22, 2026

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