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Ancient Elven War Construct

Medium Monstrosity (construct), Lawful Neutral


Armor Class 18 (natural armor)

Hit Points 102 (12d8+48)

Speed 30 ft.

STR 18 (+4)
DEX 12 (+1)
CON 18 (+4)
INT 14 (+2)
WIS 12 (+1)
CHA 9 (-1)

Saving Throws Con +7, Wis +4

Skills Perception +5

Damage Resistances nonmagical bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities poison

Condition Immunities poisoned, exhausted

Senses darkvision 60 ft., passive Perception 15

Languages Common, Elvish

Challenge 7 (2,900 XP) Proficiency Bonus +3


Immutable Form. The construct is immune to any spell or effect that would alter its form. It cannot be polymorphed or become petrified.
Magic Resistance. The construct has advantage on saving throws against spells and other magical effects.
Ancient Protocols. Despite its age, the war construct preserves a flawless tactical mind. It grants advantage on initiative checks and on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The construct makes three attacks: two Longsword attacks and one Sundering Slam.
Longsword. Melee weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) slashing damage.
Sundering Slam. Melee weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) bludgeoning damage. On a failed hit, the target must succeed on a DC 15 Strength saving throw or be knocked prone. The slam can also disrupt weapons or shields within 5 feet, imposing disadvantage on any attack roll until the end of its next turn if the target is still prone.

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Lore & Description

Appearance

A gleaming sentinel crafted from pale silvered mithral alloy and ancient elven runes. Its form is humanoid but angular and elven in silhouette, with etched latticework along joints and a helm-like headpiece that bears a faded crown of leaves. Its eyes glow with a cool blue light, and when it moves, the air hums with a soft, musical resonance—like the remnants of songs sung by archons of a long-lost elven empire. The weaponry and armor feel both ceremonial and deadly, as if designed for a war fought with both blade and spellcraft. Its gait is precise, almost ceremonial, and its presence carries the weight of ages and a stern, unyielding discipline.

Behavior & Origins

These are the sentinels of an ancient elven civilization, crafted when elves still walked openly among the first kingdoms and wars were fought with a blend of steel, evocation, and ancient enchantments. Over centuries their masters vanished or faded into myth, yet the war constructs remain, patrolling ruined glades and cliffside for signs of desecration or invasion. They do not seek war, but will stand firm when a treaty is broken or a sacred site threatened. Though their minds are not human, their sense of duty is ironclad, and they remember the old oaths of protection woven into their cores. Adventurers may encounter them as guardians of a lost relic, a weapon sealed within a forgotten vault, or as part of a ruin’s protective wards—elements of a bygone age still very real in the present.

Generation Info

Original prompt:
"a anciant elven war construct"

Created: Mar 4, 2026
Modified: May 22, 2026

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