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Headbound Hound

Medium Monstrosity, Lawful Evil


Armor Class 13 (natural armor)

Hit Points 52 (8d8+16)

Speed 40 ft.

STR 16 (+3)
DEX 14 (+2)
CON 14 (+2)
INT 10 (+0)
WIS 12 (+1)
CHA 8 (-1)

Saving Throws Con +4, Wis +3

Skills Stealth +4, Perception +4

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 14

Languages Common

Challenge 3 (700 XP) Proficiency Bonus +2


Keen Senses. The hound has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
Undead Fortitude. If the hound is reduced to 0 hit points and there is at least 1 hit point remaining, it drops to 1 hit point instead.

Actions

Multiattack. The hound makes two attacks: one Bite and one Claw.
Bite. Melee weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) piercing damage.
Claw. Melee weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage.
Head Detachment (Recharge 5-6). The hound detaches its head to scout. The detached head remains within 120 feet of the body for up to 1 minute and acts as a sentry with its own senses, fly speed, and a telepathic link to the body. While detached, the head can perceive the surrounding area and relay information to the body. If the head is destroyed, or the duration ends, it reattaches to the body.

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Lore & Description

Appearance

A gaunt skeletal hound stalks the ruins, its bones cracked with age and etched with faint, cold blue runes. Its skull bears a canine snarl, fangs like pale ivory, and empty sockets that glow with an eerie radiance when it detects motion. The bones-click and rasp as it moves, sending a shiver through the air. Chains of necrotic energy seem to cling to its joints, giving the impression of a creature that hunts beyond the grave. When it chooses to scout, the hound can detach its head: a floating skull with sinewy spinal nerves still trailing like tattered reins. The detached head drifts ahead to sniff out danger, while the body continues to track from behind, and the two remain linked by a silent, telepathic thread.

Behavior & Origins

Born of a necromancer's desperate oath to learn of intruders before they strike, the Headbound Hound is a skeletal sentinel that slays with patient, relentless pursuit. Its detached head serves as a loyal scout, gliding ahead on a pale wind of necromantic energy to reveal hidden doors, traps, and ambushes. If the head finds something of interest, it can relay locations and approximate numbers back to the body, allowing the hound to reposition with chilling precision. The bond between head and body is a dark tether: if the head is slain or its watch ends, the hound must wait through a brief reassembly or risk losing its scouting advantage altogether. In life it hunted in pack-like fashion, and even in undeath it follows a methodical, almost ceremonial approach to stalking prey.

Generation Info

Original prompt:
"A skeletal hound that can detach its head to scout."

Created: Feb 2, 2026
Modified: May 22, 2026

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