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The Unmelted Mourner

Large Construct, Neutral


Armor Class 16 (packed snow and grave-ice)

Hit Points 136 (16d10+48)

Speed 30 ft.

STR 20 (+5)
DEX 10 (+0)
CON 16 (+3)
INT 12 (+1)
WIS 14 (+2)
CHA 16 (+3)

Saving Throws Con +6, Wis +5

Skills Insight +5, Perception +5

Damage Vulnerabilities fire

Damage Resistances bludgeoning; piercing

Damage Immunities cold, poison

Condition Immunities exhaustion, poisoned

Senses darkvision 60 ft., passive Perception 15

Languages Common, telepathy 60 ft.

Challenge 8 (3,900 XP) Proficiency Bonus +3


Refusal to Melt. The Unmelted Mourner has advantage on saving throws against effects that would move it, transform it, or reduce it to 0 hit points. If it would be reduced to 0 hit points by damage other than fire, it instead drops to 1 hit point and its Snowbound Defiance trait activates, unless that trait is already active.
Snowbound Defiance. When the Unmelted Mourner is reduced to half its hit points or fewer for the first time, its grief spills into the surrounding snow. Until it is destroyed, its melee attacks deal an extra 4 (1d8) cold damage, and creatures that start their turns within 10 feet of it must succeed on a DC 16 Wisdom saving throw or become frightened until the start of their next turn.
Child's Keepsake. A cracked coal rests where the creature's heart should be. The Unmelted Mourner knows the names and faces of creatures it has seen, but it cannot remember the child's name. A creature that spends 1 minute speaking gently to it can make a DC 16 Charisma (Persuasion) check; on a success, the mourner cannot willingly attack that creature for 1 minute, unless the creature damages it.
Winter's Persistence. The Unmelted Mourner doesn't need to eat, drink, breathe, or sleep. It can stand motionless beneath falling snow indefinitely, appearing to be an ordinary snowman.

Actions

Multiattack. The Unmelted Mourner makes two Coal-Fist attacks and one Branching Arm attack.
Coal-Fist. Melee weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8+5) bludgeoning damage, plus 4 (1d8) cold damage. If the target is Large or smaller, it must succeed on a DC 16 Strength saving throw or be pushed up to 10 feet and knocked prone.
Branching Arm. Melee weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 16 (2d10+5) bludgeoning damage, plus 4 (1d8) cold damage. The arm bends at impossible angles as it strikes. If the target is a creature, it is grappled (escape DC 16). Until the grapple ends, the target is restrained, and the Unmelted Mourner cannot use that arm against another target.
Whiteout of Grief (Recharge 5-6). The Unmelted Mourner exhales a storm of powdered snow in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 27 (6d8) cold damage on a failed save, or half as much on a successful one. On a failed save, a creature is also blinded until the end of its next turn. The area becomes heavily obscured until the start of the mourner's next turn.
Remember Me (1/Day). The Unmelted Mourner forces one creature it can see within 60 feet to relive a beloved memory. The target must succeed on a DC 16 Wisdom saving throw or take 22 (4d10) psychic damage and be incapacitated until the end of its next turn. On a successful save, it takes half damage and isn't incapacitated.

Bonus Actions

Gather the Fallen Snow. The Unmelted Mourner moves up to half its speed without provoking opportunity attacks. It can move through spaces occupied by snow, ice, or creatures that are prone. The first creature whose space it enters during this movement must succeed on a DC 16 Dexterity saving throw or fall prone.

Reactions

Not Yet. When the Unmelted Mourner takes fire damage, it reduces that damage by 10 and can move up to 10 feet without provoking opportunity attacks. Its body hisses, cracks, and briefly reveals something dark moving beneath the snow.

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"I remember the hands that made me. I do not remember why they stopped trembling." โ€” carved into the door of Mara Vell's house

Lore & Description

Appearance

The Unmelted Mourner is a towering snowman of three uneven spheres, packed hard enough to resemble old marble. Its surface is gray-white and veined with faint blue ice, while twig arms have thickened into branching, knotted limbs that twitch when no one is looking. Two black coal eyes burn with dim amber light, and a carrot nose has shriveled into a hooked, rootlike protrusion. A child's red scarf circles its neck, stiff with frost and stained at the ends. Beneath gaps in its snow, something glossy and dark pulses like a second skeleton trying to grow outward.

Behavior & Origins

The creature was built by a grieving child named Mara Vell after her older brother, Tomas, died during a blizzard. Mara packed snow around his coat, buttons, and favorite scarf, then begged the winter not to take another member of her family. Something answered. The snowman now wanders the abandoned village of Bellwether Hollow, protecting Mara's empty house and collecting objects that remind it of the dead. It knows that the thing inside it is not Tomas, and fears that each passing winter gives that thing more of its thoughts. A concrete way to reach it is to bring Tomas's missing tin wind-up bird from the frozen mill; the mourner wants to hear the song it associates with being a family. If shown the bird, it may allow itself to be destroyedโ€”or ask the characters to kill the growing presence before it becomes fully awake.

Running The Unmelted Mourner

Tactics

The Unmelted Mourner opens with Whiteout of Grief if it can catch several enemies in the cone, then uses Branching Arm to restrain the most dangerous melee combatant while hammering another with Coal-Fists. It uses Gather the Fallen Snow to reposition through difficult terrain and keeps frightened enemies within 10 feet whenever possible. When bloodied, it becomes more aggressive and uses Remember Me against the character who shows the strongest grief or affection. It fights to the death near Mara's house, but retreats toward the frozen mill if presented with Tomas's wind-up bird or if reduced below 20 hit points without a clear threat to its keepsakes.

DM Tips

  • Telegraph its danger with a trail of perfectly preserved footprints, children's toys frozen into snowbanks, and villagers who insist the snowman has begun whispering in voices not its own.
  • Roleplay it with a soft, halting child's voice that occasionally slips into a deeper, wet rasp; have it pause before saying names, as though searching through someone else's memories.
  • For a weaker party, remove the extra cold damage from Snowbound Defiance and reduce Whiteout of Grief to 4d8 cold damage; for a stronger party, let the mourner use Whiteout of Grief once without recharge when Snowbound Defiance activates.
  • Make the emotional solution matter: recovering the wind-up bird, speaking Mara's name, or returning Tomas's coat can change the encounter from a straightforward fight into a desperate rescue.

Loot

  • Tomas's Red Scarf — A child's scarf that never becomes wet or warm. Wrapped around a weapon, it grants advantage on one saving throw against fear each dawn, then loses its frost for a day.
  • Cracked Heart-Coal — The coal from the mourner's chest, split down the middle and warm to the touch. It contains a faint, unfamiliar heartbeat and may be used as a focus for divination concerning Bellwether Hollow.
  • Tin Wind-Up Bird — Found near the mourner's lair or recovered from the frozen mill. When wound, it plays three notes that calm the creature and reveal a hidden memory of Mara and Tomas.

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The Unmelted Mourner

Generation Info

Original prompt:
"CR 8: A snowman built by a grieving child, animated by the refusal to melt. It is slowly becoming something else, and knows it."

Created: Oct 13, 2026
Modified: Oct 26, 2026

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