Plague-Ward Quilt
Armor Class 14 (natural armor)
Hit Points 52 (8d10+8)
Speed 20 ft.
Saving Throws Con +3
Skills Perception +3
Damage Resistances cold
Damage Immunities poison
Condition Immunities charmed, frightened, poisoned
Senses darkvision 60 ft., passive Perception 13
Languages understands Common but can't speak
Challenge 3 (700 XP) Proficiency Bonus +2
Actions
Reactions
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"Hush now, Mara. The blankets are warm, and the fever will pass." โ the final note found in Saint Orra's nurses' quarters
Lore & Description
Appearance
This enormous quilt hangs together like a sagging, many-colored corpse. Its squares are cut from hospital blankets, children's afghans, military bedrolls, and strips of burial cloth, all stitched with black surgical thread. Damp heat rolls from its seams, and amber light glows beneath the fabric as though a feverish body were trapped inside. Patches bear faded initials, blood-brown stains, embroidered flowers, and crude ward numbers. When it moves, its corners drag across the floor like grasping hands, while its folds open and close in a silent imitation of breathing.
Behavior & Origins
The quilt was made during the Blackbell Fever from every blanket left behind in Saint Orra's plague ward. A nurse named Elian stitched the blankets together while caring for his dying partner, Mara, and whispered promises into every seam. When the ward was abandoned, the quilt absorbed the last warmth, breath, and grief within it. Now it wanders through ruined infirmaries and tenements, seeking Maraโor anyone whose face, voice, or kindness reminds it of her. The creature currently haunts the quarantined district of Bellwether Row and wants to bring its chosen 'Mara' home to the sealed ward where it believes the two of them can finally rest.
Running Plague-Ward Quilt
Tactics
The quilt opens by approaching its chosen beloved and trying to wrap them in a Smothering Fold, while using Ward-Steam against anyone who interferes. It positions itself between the beloved and the party, using Protective Cover whenever possible and dragging grappled victims toward dark corners or abandoned beds. When reduced below half its hit points, it frantically uses Gather the Blankets and lashes at whoever threatens its beloved; it fights to the death if that creature remains nearby, but retreats into narrow bedding-filled spaces if the beloved leaves its sight.
DM Tips
- Telegraph the creature with warm footprints, damp hospital smells, blankets folded into human shapes, and whispered repetitions of the name 'Mara' before combat.
- Play its voice as muffled speech from several fabric layers, alternating between tender bedside murmurs and sudden wet coughing.
- Let the chosen character exploit its delusion: a convincing promise to return to Saint Orra's ward can pause the fight long enough for negotiation, escape, or a more favorable position.
- For a weaker party, remove Ward-Steam's recharge or reduce its damage to 7 (2d6); for a stronger party, give it 10 temporary hit points whenever it uses Gather the Blankets.
Loot
- Mara's Embroidered Corner — A triangular patch bearing the initials M.V. and a faded yellow flower. It is proof of the quilt's origin and can identify Mara's family or the forgotten plague ward.
- Saint Orra's Brass Bed Token — A numbered brass tag sewn into the quilt's inner lining. It opens a locked storage room beneath Saint Orra's ward, where records of the plague and its survivors remain.
- Fever-Warm Thread — A spool of black surgical thread that remains warm for days. A skilled tailor can use it to repair a torn garment, granting its wearer advantage on one saving throw against disease.