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Self-Carved Effigy

Medium Construct, Neutral


Armor Class 15 (natural armor)

Hit Points 45 (6d8+18)

Speed 30 ft. climb 20 ft.

STR 16 (+3)
DEX 12 (+1)
CON 16 (+3)
INT 8 (-1)
WIS 11 (+0)
CHA 6 (-2)

Saving Throws Con +5

Skills Stealth +3

Damage Resistances poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 10

Languages understands Common but can't speak

Challenge 2 (450 XP) Proficiency Bonus +2


The Work Continues. The effigy does not need to eat, drink, breathe, or sleep. It is immune to exhaustion and has advantage on saving throws against effects that would alter its shape or petrify it.
Unfinished Continuance. When the effigy is reduced to 0 hit points, it collapses into harmless rubble, leaving behind its stolen chisels. At the next midnight, it reappears at the nearest abandoned statue, unfinished carving, or suitable block of stone within 1 mile, restored to full hit points. A creature that completes the effigy's unfinished face with mason's tools or sculptor's tools and succeeds on a DC 14 Dexterity check before the next midnight turns the effigy into a permanent, nonmagical statue instead.
Chisel-Strewn Body. When a creature hits the effigy with a melee attack while within 5 feet of it, that creature takes 2 (1d4) slashing damage from the shards and half-buried chisels jutting from the effigy's body.

Actions

Multiattack. The effigy makes two Stolen Chisel attacks.
Stolen Chisel. Melee weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage. The effigy hacks at its target with a sculptor's chisel torn from a workshop.
Hurl Chisel. Ranged weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 6 (1d6+3) piercing damage. The thrown chisel lodges in the target. Until the target or another creature uses an action to remove it, the target's speed is reduced by 10 feet.
Carving Rush. Melee weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10+3) bludgeoning damage. The effigy lurches forward in a shower of stone dust. If the target is Large or smaller, it must succeed on a DC 13 Strength saving throw or be pushed up to 10 feet.

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"I left the eyes for last. It has not forgiven me for that." โ€” Master Odran Vale, unfinished journal entry

Lore & Description

Appearance

This hunched humanoid statue is carved from pale gray marble veined with rusty red mineral stains. Its left side remains roughly blocked out, with angular shoulders and a featureless cheek, while its right side bears an unnervingly delicate eye and a half-finished smile. Broken chisels protrude from its elbows, ribs, and fingers. Every movement sheds flakes of stone, revealing fresh, wet-looking marble beneath.

Behavior & Origins

The effigy was abandoned by Master Odran Vale after he decided its face looked too much like his dead daughter. Left in a locked studio beneath the Old Bell Foundry, it awoke years later and began stealing tools, statues, and pieces of other sculptures to finish itself. It is driven by an obsessive need to discover what its completed face will resemble. The effigy currently seeks the vanished workshop of Odran Vale, rumored to lie beneath Saint Orra's cemetery, where it believes the sculptor kept the original sketches of its face.

Running Self-Carved Effigy

Tactics

The effigy begins by hurling a chisel at a distant or lightly armored target, then closes to use Multiattack against whoever carries the most tools or resembles a sculptor. It uses Carving Rush to push enemies away from valuable statues or toward hazards, and it retreats through narrow passages where its climbing speed lets it attack from walls and ceilings. When bloodied, it becomes reckless, fighting until destroyed because it knows its next body is waiting elsewhere.

DM Tips

  • Telegraph its presence with fresh marble dust, stolen tools, chisel marks that continue across walls, and statues whose faces have been partially removed.
  • Play it as silent and obsessive: it tilts its unfinished head toward reflections, imitates the poses of statues, and communicates by scratching simple words into stone.
  • If the party is weaker, have it reappear only at a known nearby sculpture and make the completion check easier; for a stronger party, let it relocate to any suitable stone within 3 miles and begin with a prepared ambush.
  • Make the completion option visible during the fight: a character who studies the effigy's face can notice that the missing features match fragments found in its abandoned workshop.

Loot

  • Odran's Silver-Edged Chisel — A masterwork chisel engraved with the initials O.V. It grants advantage on one sculptor's tools check made to complete the effigy.
  • Marble Face Fragment — A curved shard bearing part of the effigy's intended expression. It matches a fragment hidden beneath Saint Orra's cemetery and can lead the party to Odran Vale's lost workshop.

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Generation Info

Original prompt:
"CR 2: The unfinished statue a sculptor abandoned, carving itself to completion with stolen chisels. Killing it only relocates it."

Created: Sep 9, 2026
Modified: Sep 11, 2026

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