The Uncrossed Bridge
Armor Class 13
Hit Points 22 (5d8)
Speed fly 30 ft.
Saving Throws Wis +4
Skills Stealth +5, Perception +4
Damage Vulnerabilities radiant
Damage Resistances acid; cold; fire; lightning; thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 14
Languages Common, telepathy 60 ft.
Challenge 1 (200 XP) Proficiency Bonus +2
Actions
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"You may cross when your wish is written, your name is remembered, and the water gives you back." โ The last entry in the tollkeeper's ledger
Lore & Description
Appearance
A translucent section of ruined bridge hangs upright in the air, its stones slick with phantom rain and its broken timbers threaded with pale blue light. A human-shaped spirit is fused into the span, its face shifting between the travelers who died or vanished when the bridge was demolished. Rusted nails orbit its body like tiny stars, while strips of damp parchment trail from its ribs. Each parchment bears a name, a destination, and a wish that was never fulfilled.
Behavior & Origins
The bridge was called Saint Orra's Crossing until Mayor Hest Vann ordered it demolished to make way for a safer stone road. The workers found hundreds of travelers' wishes carved beneath the planks, and the destruction trapped the bridge's memory in the world. Now the ghost keeps a ledger known as the Last Crossing, adding the names of anyone who comes near. The party's names already appear in fresh ink because the ghost believes their journey is the final crossing needed to complete its list. It wants them to recover the missing final page from the mayor's abandoned tollhouse and read every wish aloud before sunrise.
Running The Uncrossed Bridge
Tactics
The Uncrossed Bridge opens with Wish-Snag against the most mobile-looking character, trying to draw them into the ghost's reach while it passes through walls or ruined supports. It uses Collapse the Span when two or more creatures line up, then attacks isolated targets with Cold Toll while forcing them toward the old bridge site. When reduced below half its hit points, it begs the characters to finish the list; it fights to the death only if they burn or destroy the ledger.
DM Tips
- Telegraph the encounter with names appearing in wet ink, phantom footsteps stopping beside the party's bedrolls, and scraps of parchment bearing each character's private wish.
- Speak for the ghost in overlapping traveler voices, occasionally interrupting combat to recite a character's name and unfinished desire.
- For a weaker party, reduce Collapse the Span to 1d6 damage and remove the prone effect; for a stronger party, let Wish-Snag affect two creatures.
- Make the ledger an active story object: crossing out a character's name with a fulfilled wish can cause the ghost to pause or surrender.
Loot
- The Last Crossing — A water-stained ledger containing dozens of travelers' wishes, including clues to lost treasures, missing persons, and one desire belonging to each character.
- Saint Orra's Bridge Nail — A blue-black iron nail that remains warm when pointed toward a broken promise. Once per day, it can reveal the direction of a creature that knowingly betrayed an oath.
- The Mayor's Brass Toll Token — A tarnished token stamped with Mayor Hest Vann's seal; it opens the abandoned tollhouse and bears the symbol of a secret society that profited from the bridge's demolition.