Bandit Lord
Armor Class 16 (leather armor)
Hit Points 78 (13d8+13)
Speed 30 ft.
Saving Throws Dex +7, Cha +6
Skills Stealth +8, Deception +7, Perception +5, Intimidation +7
Senses darkvision 60 ft., passive Perception 15
Languages Common, Thieves' Cant
Challenge 5 (1,800 XP) Proficiency Bonus +3
Actions
Legendary Actions
The Bandit Lord can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Bandit Lord regains spent legendary actions at the start of its turn.
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Lore & Description
Appearance
The Bandit Lord stands tall with a rugged leather cloak, adorned with scars and trophies from fallen foes. His piercing gaze speaks of cunning and calculated malice. His slick black hair is tied back, and he wields a gleaming rapier, a symbol of his merciless reputation.
Behavior & Origins
The Bandit Lord commands a group of ruthless rogues who ambush travelers along the roads. His methods are brutal, built upon the terror of unpredictability and overwhelming odds. He takes pleasure in toying with his victims before the kill, often leaving warnings and taunts behind. Some say he once was a noble turned rogue, seeking fortune and infamy.