Godlaugh Echo
Armor Class 13 (natural armor)
Hit Points 7 (2d6)
Speed fly 30 ft.
Skills Insight +2, Deception +4
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities grappled, prone, restrained
Senses darkvision 60 ft., passive Perception 10
Languages Common, Deep Speech, telepathy 30 ft.
Challenge 1/8 (25 XP) Proficiency Bonus +2
Actions
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"I can give you what you ask. I only wish I remembered why that was funny." โ Mirth-At-The-Edge-of-Dawn
Lore & Description
Appearance
A godlaugh echo appears as a fist-sized knot of translucent violet smoke, constantly folding in on itself like a sound trapped in glass. Two pale golden eyes blink within it, and a crooked crescent of teeth appears whenever it speaks. Its laughter arrives a heartbeat late, sometimes from behind the listener, sometimes from inside their own skull. Flecks of tarnished divine script drift through its vaporous body and vanish when touched.
Behavior & Origins
Godlaugh echoes are the final remnants of a dead deity's sense of humor, shed when its worship ended and its name was forgotten. Each one remembers that something was once funny but not what the joke was, and it wanders through ruins, battlefields, and lonely roads searching for the missing punchline. An echo named Mirth-At-The-Edge-of-Dawn has recently appeared beneath the abandoned temple of Saint Orra, offering bargains in exchange for stories about anything that made the speaker laugh. It desperately wants someone to tell it the joke that killed its god.
Running Godlaugh Echo
Tactics
The godlaugh echo opens by offering an honest bargain, preferring to reveal a safe escape route or answer a question rather than fight. If attacked, it drifts through walls and uses Unfinished Punchline to disrupt a cluster before harassing an isolated target with Needles of Laughter. It flees when reduced to 2 hit points unless someone has promised to help recover its missing joke.
DM Tips
- Telegraph the echo with delayed laughter, divine words scratched backward into walls, and victims who insist they received exactly what they asked for.
- Play its voice as delighted, confused, and painfully sincere; it should never lie, but it may misunderstand metaphor or find tragedy hilarious.
- Let clever players exploit narrow but useful bargains, while refusing requests that require major magic, wealth, or direct harm.
- For a stronger encounter, give the echo two uses of Offer the Bargain and increase the Unfinished Punchline save DC to 12; for a weaker party, remove its damage resistance.
Loot
- Cracked Divine Bell — A thumb-sized bell that produces no sound when rung, but faint laughter can be heard from the nearest empty room. It bears the erased symbol of the echo's dead god.
- Slip of Honest Gold — A thin coin of dull gold stamped with the words ASK CLEARLY on one side and I REMEMBER on the other. It always turns up in the pocket of someone who accepted a bargain.