Plague-Ward Comforter
Armor Class 12 (natural armor)
Hit Points 16 (3d8+3)
Speed 20 ft.
Skills Stealth +4
Damage Vulnerabilities fire
Damage Immunities disease, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Common (understands but can't speak)
Challenge 1/4 (50 XP) Proficiency Bonus +2
Actions
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"Don't be frightened, little thing. I'll just pull the blanket up." โ Nurse Amabel's final note
Lore & Description
Appearance
This shambling quilt is stitched from mismatched hospital blankets: gray wool, faded blue cotton, and strips of yellowed linen marked with old quarantine symbols. Its corners drag like limp limbs, while dark thread forms a crooked suggestion of a mouth across its center. Heat radiates from its stuffing, carrying the sour smell of fever, boiled herbs, and long-sealed rooms. Tiny iron needles glint between its seams like hungry teeth.
Behavior & Origins
A Plague-Ward Comforter forms when patients die alone beneath blankets that once carried hundreds of fevers. It remembers every hand that tucked someone in and every visitor who recoiled from the sick. The comforter imitates helplessness, curling into a shivering bundle until someone kneels to soothe it. It particularly haunts the abandoned Mercy House in Bellweather, where it seeks the red wool blanket belonging to Sister Amabel, the nurse who created it by refusing to leave her patients during the final night of the plague.
Running Plague-Ward Comforter
Tactics
The comforter begins by curling motionless among bedding or debris, using Murmur from the Sickroom to draw a sympathetic creature close. It follows with Warm Embrace, keeping its victim pinned while lashing at anyone who tries to intervene. If set alight, it flees toward darkness unless its grappled victim is within reach; otherwise, it fights until destroyed, hissing that it is still cold.
DM Tips
- Telegraph its presence with warm footprints, blankets that breathe faintly, and whispers begging not to be left alone.
- Play it as pitiful rather than openly monstrous at first; have it shiver, recoil from raised weapons, and mimic the voice of someone the characters recently lost.
- If the party is strong, give it a second nearby comforter that shares its Pitied and Fed trigger; for a weaker party, remove the damage from Warm Embrace and let the grapple end automatically after one round.
- Remember that offering aid can empower it, making compassion a dangerous but memorable choice.
Loot
- Quarantine Button — A brass ward button sewn into the comforter's corner, stamped with the seal of Mercy House. It opens an abandoned infirmary cabinet containing old patient records.
- Red Wool Patch — A warm scrap from Sister Amabel's blanket. A grieving NPC recognizes it, and carrying it causes the comforter to hesitate for one round if shown to it.