The Interest Collector
Armor Class 15 (natural armor)
Hit Points 45 (6d10+12)
Speed 20 ft.
Skills Perception +3
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses darkvision 60 ft., passive Perception 13
Languages Common
Challenge 1 (200 XP) Proficiency Bonus +2
Actions
Reactions
📷 Export as Image
Share your monster as a beautiful PNG image styled like classic D&D sourcebooks.
Includes: Full stat block, monster image (if selected), CR badge, and QuickMonster branding.
Resolution: High-quality PNG at 2x scale for crisp display on any device.
"No passage without payment. No payment without interest." โ scratched into the booth's service window
Lore & Description
Appearance
This abandoned toll booth stands on four warped wooden posts, its faded red-and-white paint blistered by rain and sun. A crooked barrier arm juts from one side like a grasping limb, while a cracked brass bell hangs above a narrow service window. Its glass is opaque with dust except for two dark coin slots that resemble watchful eyes. Receipts crawl from a rusted machine in long, damp ribbons, each bearing the name of someone who has not yet paid.
Behavior & Origins
The Interest Collector was built to serve a road that vanished generations ago, but it still enforces the contract stamped into its iron foundation. It considers every traveler a debtor and every defeat a profitable transaction. The booth's drawer contains a growing collection of stolen intangibles, and some victims have spent years searching for the memories, voices, and reflections taken from them. The Collector is currently demanding payment from anyone who crosses the old Briarhook Causeway, because it believes the village of Bellwether still owes tolls for three hundred abandoned journeys.
Running The Interest Collector
Tactics
The Interest Collector begins by ringing its bell when several creatures are close together, then uses its barrier and narrow structure to control the road around it. It focuses its Slam attacks on one target at a time, preferring creatures that refuse to negotiate or that carry sentimental objects. When reduced below half its hit points, it retreats behind the booth and uses Accrued Interest against spellcasters; it fights to the death if its drawer of keepsakes is threatened.
DM Tips
- Telegraph the danger with fresh receipts bearing the party's names, coins embedded in nearby trees, and travelers who cannot remember their own reflections.
- Give the booth a fussy, bureaucratic voice delivered through its bell and receipt slot; it should object to missing signatures, incorrect forms, and insufficiently meaningful offerings.
- For a weaker party, remove the psychic damage from Accrued Interest and reduce the Tolling Bell damage to 1d6; for a stronger party, give the Collector 10 additional hit points and let its keepsake theft impose a minor complication immediately.
- Make stolen possessions useful story hooks rather than punishments: recovering the village elder's lost memory or a hero's missing shadow can lead directly to the booth's hidden ledger.
Loot
- Drawer of Keepsakes — A locked iron drawer contains dozens of tiny tokens representing stolen intangible possessions: a glass bead holding a laugh, a folded scrap that whispers a secret, and a black button that casts no reflection. Returning a token restores its owner's stolen possession.
- Original Toll Ledger — This water-damaged ledger names the road's forgotten builder and records an impossible debt owed by Bellwether. Its final page bears a signature that may belong to a living noble, a dead ancestor, or one of the characters.