👁 Read Only by Jeppe Jensen 👁 66 views
📷 Download as PNG

Coppiceback Spider

Large Monstrosity, Unaligned


Armor Class 16 (natural armor)

Hit Points 93 (11d10+33)

Speed 40 ft. climb 40 ft.

STR 18 (+4)
DEX 16 (+3)
CON 16 (+3)
INT 3 (-4)
WIS 13 (+1)
CHA 5 (-3)

Saving Throws Dex +6, Con +6

Skills Stealth +6, Perception +4

Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14

Languages โ€”

Challenge 5 (1,800 XP) Proficiency Bonus +3


Barkskin Disguise. While motionless among trees, the coppiceback spider is indistinguishable from a cluster of young trees and fallen branches. It has advantage on Dexterity (Stealth) checks made in forest terrain. If it moves, attacks, or uses an action other than Hide, this disguise is revealed.
Root-Legged Climber. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Its movement doesn't disturb natural foliage, leaf litter, or webs unless it chooses to.
Tremor Web. While touching a web, the coppiceback spider knows the exact location of any other creature touching the same web. It also knows the location of creatures within 10 feet of it that are touching the ground.

Actions

Multiattack. The coppiceback spider makes one Bite attack and two Branch-Leg attacks.
Bite. Melee weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 13 (2d8+4) piercing damage. The target must succeed on a DC 14 Constitution saving throw or take 3d6 poison damage and be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the poisoned condition on itself on a success.
Branch-Leg. Melee weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8+4) bludgeoning damage. The spider's long, bark-covered leg lashes like a falling sapling. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Entangling Web (Recharge 5-6). The spider launches a mass of sticky webbing at a point it can see within 60 feet. The web fills a 10-foot-radius sphere centered on that point and clings to creatures and surfaces for 1 minute. Each creature in the area must succeed on a DC 15 Dexterity saving throw or be restrained. A restrained creature can use its action to make a DC 15 Strength check, freeing itself on a success. The web can also be destroyed by dealing 15 slashing damage to it; the web is immune to bludgeoning, poison, and psychic damage.

Reactions

Sudden Rootstep. When a creature the spider can see moves within 10 feet of it, the spider moves up to half its climbing speed without provoking opportunity attacks, provided it ends this movement on a tree, wall, or web.

📷 Export as Image

Share your monster as a beautiful PNG image styled like classic D&D sourcebooks.

📥 Download PNG
Coppiceback Spider Stat Block

Includes: Full stat block, monster image (if selected), CR badge, and QuickMonster branding.

Resolution: High-quality PNG at 2x scale for crisp display on any device.

"That tree was not there yesterdayโ€”and it has far too many roots." โ€” Ranger Elira Voss

Lore & Description

Appearance

The coppiceback spider is a massive, low-bodied arachnid whose abdomen is the color of damp leaf mold, mottled with pale lichen and amber fungal spots. Eight unnaturally long legs rise from its body like crooked saplings, each joint furred with moss and capped in rough brown bark. Thin twigs sprout from its limbs, bearing small clusters of leaves that tremble whenever it moves. Its many black eyes gleam beneath a canopy of bristles, while pale spinnerets trail ropes of webbing that resemble torn strips of tree root.

Behavior & Origins

Coppiceback spiders are ancient forest predators that learned to grow symbiotic bark, moss, and vines over their limbs, becoming living pieces of the woodland. They patiently imitate saplings beside game trails, then drop from the canopy or unfold from the undergrowth when prey is close. Druids sometimes tolerate them as guardians of sacred groves, but the spiders become violently territorial when logging, fire, or grave-robbing threatens their hunting grounds. A particularly old coppiceback called Old Briar has built its lair around the ruined watchtower of Greymantle and has begun wrapping captured travelers in its upper branches, where it stores them alive for later feeding.

Running Coppiceback Spider

Tactics

The coppiceback spider begins hidden among trees, using Entangling Web to divide the party or restrain the most dangerous target before striking. It attacks from a wall, trunk, or ceiling and uses Branch-Leg attacks to knock prey prone while remaining out of easy reach. When badly wounded, it retreats across vertical surfaces toward a prepared webbed nest, using Sudden Rootstep to avoid pursuit; it fights to the death only if its egg sac or lair is threatened.

DM Tips

  • Telegraph its presence with sap that bleeds from seemingly ordinary trees, web-strung branches, and animal carcasses suspended far above the trail.
  • Describe its legs as subtly changing position when the characters look away, and have it remain perfectly still until the ambush begins.
  • For a weaker party, reduce its hit points to seventy-five and lower the Entangling Web save DC to 13; for a stronger party, give it a second reaction each round or add two swarms of forest spiders to its lair.
  • Use vertical terrain: the spider is most threatening when it attacks from trunks, ceilings, and branches rather than standing in an open clearing.

Loot

  • Coppiceback Bark Shard — A plate of living bark shed from the spider's leg. When pressed against a tree, it points toward the nearest active web nest for 24 hours.
  • Amber Venom Sac — A carefully removed venom sac worth 150 gp to an alchemist. If mishandled, it bursts and releases enough toxin to poison one creature within 5 feet.
  • Greymantle Survivor's Token — A weathered brass watch badge found among the spider's wrapped trophies, proving that at least one missing patrol member reached the lair.

♻ Remix This Monster

Make it yours — one tap creates your own variant of Coppiceback Spider.

Free — no account needed.

Generation Info

Original prompt:
"a big spider where its legs looks like trees in a forest"

Created: Sep 28, 2026
Modified: Oct 24, 2026

Find more: Monstrosity monsters CR 5-10 Monstrosity Monsters for a level 12 party 🎲 Random monster
Token
📥 Download
๐Ÿ—‘๏ธ

Delete Token?

This action cannot be undone.

🔌

Chrome Extension Required

To export Coppiceback Spider to D&D Beyond, you need the QuickMonster browser extension. It auto-fills the homebrew creator with stats, traits, actions, and images.

1
Install the Extension

Get QuickMonster to D&D Beyond Export from the Chrome Web Store.

2
Refresh This Page

After installing, refresh and click the export button again.

🔌 Get Chrome Extension
🔌

Extension Update Required

To export Coppiceback Spider to Roll20, you need the QuickMonster browser extension version 1.0.3 or later.

1
Install or Update the Extension

Get the latest version from the Chrome Web Store.

2
Refresh This Page

After installing/updating, refresh and try again.

Like what you see? Create your own for free. Get Started Free