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Hollow Knight Effigy

Medium Construct, Lawful Neutral


Armor Class 17 (bronze-plated stone)

Hit Points 52 (8d8+16)

Speed 30 ft.

STR 16 (+3)
DEX 12 (+1)
CON 15 (+2)
INT 10 (+0)
WIS 12 (+1)
CHA 14 (+2)

Saving Throws Str +5, Wis +3

Skills Athletics +5, Perception +3

Damage Resistances necrotic

Damage Immunities poison

Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned

Senses darkvision 60 ft., passive Perception 13

Languages Common

Challenge 3 (700 XP) Proficiency Bonus +2


The Knight That Remains. The effigy does not need to breathe, eat, drink, or sleep. It is immune to magical sleep and has advantage on saving throws against being knocked prone or moved against its will.
Vigil of the Absent Relic. The effigy is bound to the place it protects, usually a tomb, chapel, or empty reliquary. It cannot willingly move more than 120 feet from that place unless carrying an object it believes to be the lost relic. If shown evidence that the relic never existed, it becomes confused but does not abandon its post.
Improved in Death. When the effigy is reduced to 26 hit points or fewer, its engraved eyes blaze white. Until it is destroyed, its weapon attacks deal an extra 2 (1d4) radiant damage.

Actions

Multiattack. The effigy makes two Graveblade attacks.
Graveblade. Melee weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage. If the effigy has 26 hit points or fewer, the attack deals an extra 1d4 radiant damage.
Tombward Bash. Melee weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 13 Strength saving throw or be pushed up to 10 feet away from the effigy.
Challenge of the Empty Throne (Recharge 5-6). The effigy points its blade at one creature it can see within 30 feet and declares it a trespasser before its absent liege. The target must succeed on a DC 13 Wisdom saving throw or be frightened of the effigy until the end of the effigy's next turn. A frightened creature affected this way cannot willingly move closer to the place the effigy protects.

Reactions

No Passage. When a creature within 5 feet of the place the effigy protects moves away from it, the effigy can move up to half its speed toward that creature without provoking opportunity attacks.

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"Stand aside. My lord's final victory is almost within reach." โ€” the inscription beneath the effigy's empty reliquary

Lore & Description

Appearance

This funerary effigy resembles a broad-shouldered knight carved from gray-black marble and covered in tarnished bronze plates. Its face is a serene copy of a dead nobleman's likeness, but the features have been polished into an unnervingly perfected mask: the jaw sharper, the nose straighter, the smile more heroic. A cracked plumed helm crowns its head, and pale light burns behind the narrow eye slits. Its sword is a stone replica of a ceremonial blade, engraved with victories that history never recorded. Dust spills from the joints whenever it moves, and a hollow chime rings from inside its chest.

Behavior & Origins

The effigy was commissioned for Sir Odran Vale, a knight who died before completing his greatest quest. The sculptor, driven mad by the knight's vanity, created a version of Odran that was stronger, wiser, and entirely incapable of admitting defeat. It now guards the sealed Vale Mausoleum and insists that the Star of Mercy, a legendary jewel that never existed, rests within. In truth, the mausoleum is empty except for a stolen child-sized coffin hidden beneath the floor; the effigy wants intruders to recover the nonexistent star so it can present it to its absent master and finally be declared perfect.

Running Hollow Knight Effigy

Tactics

The effigy opens with Challenge of the Empty Throne against the most dangerous-looking intruder, then uses Tombward Bash to drive enemies away from the protected site. It focuses its Graveblade attacks on anyone who touches the reliquary or crosses the threshold, becoming more aggressive when bloodied. It fights to destruction unless someone presents convincing proof that the relic never existed, in which case it pauses to demand a new explanation before resuming its vigil.

DM Tips

  • Telegraph the creature with immaculate bootprints in the dust, repeated sword marks around a sealed doorway, and an empty pedestal labeled with grandiose claims about the Star of Mercy.
  • Roleplay the effigy as formal, proud, and deeply offended by casual language; it refers to itself as Sir Odran and corrects anyone who calls it a statue.
  • If the party is weaker, remove No Passage and reduce the effigy's armor class to 16; for a stronger party, let Challenge of the Empty Throne frighten all creatures of the effigy's choice within 30 feet.
  • The encounter can end without destruction if the characters expose the truth about the missing knight or offer the effigy a believable substitute for the nonexistent relic.

Loot

  • Bronze Mausoleum Key — A heavy key shaped like a miniature sword. It opens the hidden lower chamber beneath the Vale Mausoleum, where records of Sir Odran's actual life have been sealed.
  • The Empty Star Case — A velvet-lined reliquary containing only a faintly glowing indentation. The case bears a map to three places where people once claimed to have seen the Star of Mercy.
  • Effigy's Stone Signet — A marble signet bearing the perfected face of Sir Odran. Once per day, it can be used to impress a creature who values nobility, though it crumbles if someone openly calls Odran a failure.

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Generation Info

Original prompt:
"CR 3: A knight's funeral effigy that believes it is the knight, improved. It is protecting something that no longer exists."

Created: Oct 1, 2026
Modified: Oct 25, 2026

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