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Morrow, the Unmelted Snowman

Medium Construct, Neutral


Armor Class 15 (packed snow)

Hit Points 95 (10d8+50)

Speed 30 ft.

STR 18 (+4)
DEX 10 (+0)
CON 20 (+5)
INT 6 (-2)
WIS 14 (+2)
CHA 12 (+1)

Saving Throws Con +8, Wis +5

Skills Insight +5, Perception +5

Damage Resistances bludgeoning; piercing; slashing from nonmagical attacks

Damage Immunities cold, poison

Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned

Senses darkvision 60 ft., passive Perception 15

Languages understands Common but can't speak

Challenge 5 (1,800 XP) Proficiency Bonus +3


Heart of the Last Snowfall. Morrow has advantage on saving throws against spells and other magical effects. It doesn't need to eat, drink, breathe, or sleep.
Refusal to Melt. Morrow regains 10 hit points at the start of its turn if it has at least 1 hit point and is in an area of snow or ice. If it takes fire damage, this trait doesn't function at the start of its next turn. Morrow is immune to fire damage unless a creature within 5 feet of it has, as an action, spoken aloud a true memory of the child who built it. Once that memory is spoken, Morrow loses its fire immunity and its resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks for 1 minute.
Remembered Shape. Morrow can move through the space of a Large or larger creature and through openings as narrow as 6 inches without squeezing. It leaves behind a trail of snow and faintly glowing coal flecks. A creature that has learned Morrow's origin has advantage on ability checks made to identify illusions or disguises created by Morrow.
Grief Made Solid. When Morrow is reduced to 0 hit points, it collapses into a child-sized mound of snow unless its true origin has been understood and acknowledged by a creature within 30 feet. If no such creature is present, Morrow instead reforms with 20 hit points at the end of its next turn, provided it is in snow or ice.

Actions

Multiattack. Morrow makes two Packed-Fist attacks.
Packed Fist. Melee weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) bludgeoning damage. If both of Morrow's Packed-Fist attacks hit the same creature on the same turn, the target must succeed on a DC 15 Strength saving throw or be knocked prone.
Coal-Eye Glare. Morrow targets one creature it can see within 60 feet. The target must succeed on a DC 15 Wisdom saving throw or take 18 (4d8) psychic damage and become frightened of Morrow until the end of its next turn. While frightened in this way, the creature hears a child asking why it left.
Whiteout Burst (Recharge 5-6). Morrow explodes into a storm of bitter snow. Each creature within 15 feet must make a DC 15 Dexterity saving throw, taking 21 (6d6) cold damage on a failed save, or half as much on a successful one. On a failed save, a creature is also blinded until the end of its next turn.

Bonus Actions

Snowbound Lurch. Morrow moves up to half its speed without provoking opportunity attacks. It can move through spaces occupied by creatures frightened by it, treating those spaces as difficult terrain.

Reactions

Catch the Falling Snow. When Morrow would take damage from a ranged weapon attack, it reduces the damage by 7 (1d10+2) as snow swallows the projectile. If the attacker has spoken a true memory of Morrow's builder, this reaction has no effect.

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"Please don't make him go away. He is waiting." โ€” Elian Vale, written in frost on a chapel window

Lore & Description

Appearance

Morrow is a squat, lopsided snowman made from three uneven spheres of gray-white snow. Its stick arms are bent like pleading fingers, its coal eyes glow with a dim amber light, and a child's red scarf is frozen around its neck beneath a crust of rime. One side of its face is melted and rebuilt again and again, preserving the impression of a tear-streaked smile. A cracked tin pail sits atop its head, while a single blue button marks the place where its heart would be.

Behavior & Origins

Morrow was built by Elian Vale, a grieving child who made the snowman beside his mother's empty grave and named it after the brother he had lost. When Elian vanished during an overnight blizzard, his refusal to accept another loss sank into the snowman and gave it motion. Morrow now wanders wherever winter touches the Vale family lands, attacking those who try to clear the snow or disturb the grave. The truth is that Elian did not die: he was taken by an ice hag called Aunt Veyra and remains trapped in a mirror beneath the old bell tower. Morrow wants only to keep the grave untouched until Elian comes home. A creature can truly harm Morrow by learning and sincerely acknowledging what it was: not a monster, but a child's memorial to a lost brother.

Running Morrow, the Unmelted Snowman

Tactics

Morrow begins by using Coal-Eye Glare against the most isolated or emotionally vulnerable-looking target, then closes in with Packed-Fist attacks. It uses Whiteout Burst when surrounded and Snowbound Lurch to escape fire or reposition beside a grave, doorway, or frightened child. Until someone voices a true understanding of its origin, Morrow fights relentlessly; once that understanding is spoken, it becomes defensive and attempts to flee toward the bell tower rather than fight to the death.

DM Tips

  • Telegraph Morrow's nature with a child's drawings, a red scarf visible beneath the snow, and footprints that lead from a grave to the monster and back again.
  • Play Morrow as silent but expressive: it tilts its coal eyes toward family keepsakes, shields children's graves, and writes simple words such as HOME or WAIT in the snow.
  • A true memory need not be exact history; it must show genuine understanding of the memorial's purpose, such as recognizing that Morrow was built to preserve love rather than to attack.
  • For a weaker party, reduce its hit points to 70 and remove Catch the Falling Snow; for a stronger party, increase its regeneration to 15 hit points and let Whiteout Burst recharge on a 4-6.

Loot

  • Elian's Red Scarf — A child's wool scarf frozen stiff with enchantment. It remains cold even beside a fire and can be used to locate the old Vale graveyard.
  • Blue Heart-Button — The button at Morrow's center, warm only when someone speaks kindly of the dead. It bears the initials E.V. and serves as proof of Morrow's true origin.
  • Tin Pail of Winter Memories — The dented hat contains small charcoal drawings of Elian, his brother, and the snowman. Studying them reveals the route to Aunt Veyra's mirror beneath the bell tower.

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Morrow, the Unmelted Snowman

Generation Info

Original prompt:
"CR 5: A snowman built by a grieving child, animated by the refusal to melt. It can only be truly harmed by someone who understands what it used to be."

Created: Oct 12, 2026
Modified: Oct 26, 2026

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