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The Last Collector

Large Construct, Lawful Neutral


Armor Class 15 (natural armor)

Hit Points 68 (8d10+24)

Speed 20 ft.

STR 18 (+4)
DEX 8 (-1)
CON 16 (+3)
INT 10 (+0)
WIS 12 (+1)
CHA 14 (+2)

Saving Throws Wis +3, Cha +4

Skills Insight +3, Perception +3

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities poison

Condition Immunities exhaustion, poisoned

Senses darkvision 60 ft., passive Perception 13

Languages Common

Challenge 3 (700 XP) Proficiency Bonus +2


Unfinished Collection. The Last Collector does not need to eat, drink, breathe, sleep, or rest. It is anchored to the ground while within 60 feet of its toll road, bridge, or gate and cannot be forcibly moved during that time.
Pitied, Not Paid. Whenever a creature within 30 feet uses the Help action on The Last Collector, offers it comfort, or willingly gives it an item without clearly paying a toll, that creature becomes a Compassionate Debtor for 1 minute. The Last Collector gains 5 temporary hit points, and the next time it hits that creature with an attack, the target takes an extra 2d6 psychic damage and must succeed on a DC 13 Wisdom saving throw or be frightened of The Last Collector until the end of its next turn.
Compassionate Debtor. A Compassionate Debtor has disadvantage on saving throws against The Last Collector's Toll Demand and Receipt of Regret. A debtor can end this condition by placing coins or an object worth at least 1 silver piece into the booth's collection slot as an action.

Actions

Multiattack. The Last Collector makes two Shutter Slam attacks.
Shutter Slam. Melee weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10+4) bludgeoning damage. If the target is a Compassionate Debtor, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Toll Demand. The booth rattles its collection slot and announces a toll in the voice of someone the target once disappointed. Each creature in a 15-foot cone must make a DC 13 Wisdom saving throw, taking 3d6 psychic damage on a failed save, or half as much on a successful one. A creature that fails becomes a debtor for 1 minute. A creature that willingly pays at least 1 silver piece before making the save has advantage on it.
Receipt of Regret. The Last Collector thrusts a long, ink-stained receipt toward one debtor it can see within 60 feet. The target must make a DC 13 Wisdom saving throw, taking 3d6 psychic damage on a failed save, or half as much on a successful one. On a failed save, the target also cannot take reactions until the end of its next turn as the receipt lists every kindness it failed to return.

Reactions

Exact Change. When a creature within 10 feet places coins into the collection slot, The Last Collector moves up to 10 feet without provoking opportunity attacks and makes one Shutter Slam attack against that creature if it is within reach.

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"Please. I have been waiting all this time. Surely you can spare a little kindness." โ€” The Last Collector, moments before the shutters slam

Lore & Description

Appearance

The Last Collector is a sagging wooden toll booth mounted on four iron-bound wheels, its faded blue paint blistered by rain and sun. A crooked roof shelters a brass collection slot shaped like a frowning mouth, while strips of old receipts hang from the walls like pale, greasy moss. One shutter serves as an arm, slamming open and closed with splintering force, and a cracked sign above it reads: TOLL DUE, PLUS INTEREST. Within the dark booth, a single red lantern burns without fuel.

Behavior & Origins

The booth once stood on the King's Mercy Road, where a toll keeper named Orwin Vale was abandoned during a plague evacuation. He continued collecting from travelers long after the bridge collapsed, and eventually the road, the booth, and Orwin's resentment fused into one hungry construct. The Last Collector now haunts the overgrown approach to Nettlebridge, demanding payment from anyone who crosses the old road. It desperately wants to collect the final toll from Baroness Elira Voss, whose ancestors abolished the road's charter but never paid Orwin the wages they owed him.

Running The Last Collector

Tactics

The Last Collector opens with Toll Demand, trying to turn generous or sympathetic characters into debtors before closing on the nearest target with Multiattack. It positions itself so its booth blocks the road and uses Receipt of Regret against anyone who hesitates or attempts to flee. When bloodied, it feigns collapse and begs for help, hoping to trigger Pitied, Not Paid; it fights to the death while within its old toll territory but flees on its wheels if dragged far from the road.

DM Tips

  • Telegraph the danger with fresh receipts, coins arranged in neat piles, and pleas for help coming from inside an apparently ruined booth.
  • Play its voice as soft, exhausted, and heartbreakingly polite; it should become cold and bureaucratic only after someone offers pity without payment.
  • Let players discover that clearly stating a payment before approaching grants advantage against Toll Demand, rewarding caution and negotiation.
  • For a weaker party, remove the psychic damage from Pitied, Not Paid; for a stronger party, increase the debtors' duration to 10 minutes and give the booth three Shutter Slam attacks with Multiattack.

Loot

  • The Original Toll Ledger — A water-stained ledger listing every unpaid toll on King's Mercy Road, including Baroness Elira Voss's enormous ancestral debt. It can prove the existence of a forgotten road charter.
  • Orwin's Red Lantern — A cracked brass lantern whose flame never goes out. When carried onto an abandoned road, it reveals old milestones and hidden bridges for 1 hour each night.
  • Interest Token — A black iron token stamped with a collection slot. Anyone holding it hears a faint whisper naming the nearest creature that owes them a favor.

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Generation Info

Original prompt:
"CR 3: An abandoned toll booth that still collects, with interest. It is most dangerous when pitied."

Created: Oct 2, 2026
Modified: Oct 25, 2026

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