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Mothlight Lamplorn

Medium Construct, Chaotic Neutral


Armor Class 16 (iron housing)

Hit Points 85 (10d8+40)

Speed 25 ft.

STR 16 (+3)
DEX 12 (+1)
CON 18 (+4)
INT 12 (+1)
WIS 13 (+1)
CHA 15 (+2)

Saving Throws Con +7, Wis +4

Skills Insight +4, Perception +4

Damage Resistances fire; psychic

Damage Immunities poison

Condition Immunities charmed, exhaustion, poisoned

Senses darkvision 120 ft., passive Perception 14

Languages Common, telepathy 60 ft.

Challenge 5 (1,800 XP) Proficiency Bonus +3


The Beloved Moth. A pale, velvet-winged moth named Vesper clings to the Mothlight Lamplorn's glowing crown. The moth cannot be targeted separately while the lamplorn has at least 1 hit point. The lamplorn has advantage on saving throws against effects that would force it to move away from Vesper, and it becomes hostile toward any creature that deliberately harms or attempts to capture the moth.
Devouring Illumination. The Mothlight Lamplorn sheds bright light in a 20-foot radius and dim light for an additional 20 feet. A creature that starts its turn in the bright light and is not the lamplorn or Vesper takes 5 (1d10) fire damage. The lamplorn can suppress or restore this light as a bonus action.
Unfinished Metamorphosis. Whenever the Mothlight Lamplorn takes 20 or more damage from a single source, its lamp glass cracks and it gains a flying speed of 20 feet until the end of its next turn. While flying this way, it can hover, but its light flickers wildly and it has disadvantage on attack rolls.

Actions

Multiattack. The Mothlight Lamplorn makes two Scorching Pole attacks, or it makes one Scorching Pole attack and uses Ember Burst if available.
Scorching Pole. Melee weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d10+3) bludgeoning damage, plus 3 (1d6) fire damage. If the target is a creature, it must succeed on a DC 14 Dexterity saving throw or catch fire. Until a creature uses an action to extinguish the flames, it takes 3 (1d6) fire damage at the start of each of its turns.
Ember Burst (Recharge 5-6). The lamplorn flares with jealous light. Each creature within 15 feet must make a DC 14 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much on a successful one. A creature that fails the save is also blinded until the end of its next turn.
Moth's Beacon. The lamplorn chooses one creature it can see within 60 feet. That creature must succeed on a DC 14 Wisdom saving throw or be magically drawn toward the lamplorn by the shortest safe route, using its movement on its next turn if possible. The effect ends if the creature takes damage or is more than 60 feet from the lamplorn.

Bonus Actions

Curtain of Wings. Vesper erupts into a cloud of luminous dust. Until the start of the lamplorn's next turn, the lamplorn is lightly obscured, and the next attack roll made against it has disadvantage.

Reactions

Jealous Flare. When a creature within 20 feet attacks Vesper or a creature that the lamplorn has marked with Moth's Beacon, the lamplorn imposes disadvantage on the attack roll and deals 5 (1d10) fire damage to the attacker.

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"Do not come closer. The light is for Vesper alone." โ€” scratched into the paving stones of Bellweather Avenue

Lore & Description

Appearance

A cast-iron street lamp stands on three warped, rootlike legs, its once-painted green body blistered black around a furnace-bright lantern. Cracks in the glass reveal a beating orange glow rather than a flame, and tiny moth-shaped sparks crawl across its metal. A single enormous ivory moth rests on its crown, dusting the streets with silver scales. Beneath the lamp's iron collar, new brass-colored plates are unfolding like the beginnings of wings.

Behavior & Origins

The lamplorn was once the seventh gas lamp on Bellweather Avenue, installed by a lamplighter named Orra Venn. One winter night, a dying moth flew into its flame and did not burn; instead, the lamp began to dream. It now calls the moth Vesper its beloved and considers every other living thing a rival, trespasser, or potential source of warmth. The lamplorn knows its transformation is accelerating: soon it expects to hatch, shed its iron body, and become something winged and hungry. A concrete hook for the DM is the abandoned Bellweather Pump House, where Orra Venn still keeps the original key and begs adventurers to save the lamp before its next metamorphosis.

Running Mothlight Lamplorn

Tactics

The Mothlight Lamplorn begins by dimming its light and using Moth's Beacon to draw the most isolated creature into the bright radius. It then fights from the edge of its illumination, using its reach and Ember Burst to punish groups while Vesper's dust protects it from retaliation. When bloodied, it becomes frantic and uses Jealous Flare against anyone near the moth; it fights to the death if Vesper is threatened, but otherwise flees toward the Bellweather Pump House when reduced below 20 hit points.

DM Tips

  • Telegraph the encounter with scorched footprints, dead moths fused to windows, and the sound of a metal pole tapping toward the party.
  • Play the lamplorn as possessive and self-aware: it speaks tenderly to Vesper, then abruptly addresses intruders as if they are insects.
  • For a weaker party, reduce hit points to 68 and make Ember Burst deal 3d6 damage; for a stronger party, give it a 30-foot flying speed during Unfinished Metamorphosis and let Vesper restore 5 hit points once per encounter.

Loot

  • Vesper's Silver Dust — A thumb-sized vial of luminous moth scales. Sprinkled on a lantern, it makes the light reveal invisible creatures for 1 hour, but the bearer dreams of warm flames.
  • Bellweather Lamp-Key — The original iron key to the city's old street-lamp network, hidden inside the lamplorn's cracked base. It opens the Bellweather Pump House and bears Orra Venn's initials.
  • Unhatched Brass Wing — A curved plate that fell from the lamplorn during its metamorphosis. An artificer can fashion it into a shield boss or use it as a component for a fire-resistant construct.

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Mothlight Lamplorn

Generation Info

Original prompt:
"CR 5: A street lamp that fell in love with a moth and burns anything else that comes close. It is slowly becoming something else, and knows it."

Created: Oct 3, 2026
Modified: Oct 26, 2026

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