Haunted Armor
Armor Class 18 (natural armor)
Hit Points 76 (11d8+22)
Speed 30 ft.
Saving Throws Con +5
Skills Intimidation +4
Damage Vulnerabilities force
Damage Resistances bludgeoning; piercing; slashing
Damage Immunities poison, psychic, charmed, frightened, paralyzed
Condition Immunities charmed, frightened, paralyzed
Senses darkvision 60 ft., passive Perception 10
Languages โ
Challenge 5 (1,800 XP) Proficiency Bonus +3
Actions
Legendary Actions
The haunted armor can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn.
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Lore & Description
Appearance
The haunted armor stands tall, its surface adorned with eerie motifs of skulls and wailing faces. An ethereal glow emits from the joints and cracks of this massive suit of armor, sending shivers down the spine of anyone who looks upon it. Chilling whispers echo from within, hinting at the souls trapped inside.
Behavior & Origins
Forged from the remnants of a malevolent spirit, the Haunted Armor roams abandoned battlegrounds and ancient ruins, hunting those who dare disturb its rest. It strikes fear into the hearts of adventurers, often guarding priceless treasures or ancient secrets. Many tales recount how brave warriors were ensnared by its unearthly charm, only to become yet another spirit trapped within its confines.