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The Misplotted

Large Monstrosity (living map), Neutral Evil


Armor Class 17 (natural armor)

Hit Points 153 (18d10+54)

Speed 30 ft. climb 30 ft.

STR 18 (+4)
DEX 16 (+3)
CON 16 (+3)
INT 18 (+4)
WIS 14 (+2)
CHA 15 (+2)

Saving Throws Dex +7, Int +8, Wis +6

Skills History +8, Stealth +7, Deception +6, Perception +6

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities psychic

Condition Immunities charmed, frightened, prone

Senses darkvision 120 ft., passive Perception 16

Languages Common, Draconic, Dwarvish, Elvish, telepathy 120 ft.

Challenge 9 (5,000 XP) Proficiency Bonus +4


Cartographic Body. The Misplotted can move across any solid surface as though it were level ground, including walls and ceilings. It can squeeze through spaces as narrow as 1 inch without squeezing, flowing like wet ink, but it can't pass through a space occupied by another creature.
The List. At the start of combat, the Misplotted chooses up to six creatures it can see and writes their names in glowing red script across its body. A listed creature has disadvantage on saving throws against the Misplotted's abilities. If a listed creature leaves the Misplotted's plane of existence, the script remains and the Misplotted knows the direction and distance to that creature while they are on the same plane.
Unreliable Geography. The area within 30 feet of the Misplotted is difficult terrain for its enemies. When an enemy enters that area for the first time on a turn or starts its turn there, the Misplotted can shift the boundaries of the space, moving that creature up to 10 feet to an unoccupied space it can see. This movement doesn't provoke opportunity attacks.
False Landmark. The Misplotted has advantage on Dexterity (Stealth) checks made in ruins, wilderness, caves, or any location represented on a map. While motionless, it is indistinguishable from a mural, cliff face, road sign, or other geographic feature until it moves or attacks.
Innate Spellcasting. The Misplotted's spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, The Misplotted's spellcasting manifests as shifting lines, false distances, and impossible landmarks.:
1/day each: dimension door, hallucinatory terrain
3/day each: dispel magic, hypnotic pattern, misty step
At will: minor illusion, mending, message

Actions

Multiattack. The Misplotted makes three attacks: two Ink-Road attacks and one Erasure attack.
Ink-Road. Melee weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8+4) bludgeoning damage, plus 3 (1d6) psychic damage. A black road erupts from the Misplotted's body and lashes the target. If the target is Large or smaller, it must succeed on a DC 16 Strength saving throw or be pulled up to 10 feet toward the Misplotted.
Erasure. Melee weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 20 (3d10+4) force damage. The Misplotted scrapes away part of the target's outline. Until the end of the target's next turn, it can't benefit from invisibility or half cover, and the first time it moves on that turn it must succeed on a DC 16 Dexterity saving throw or fall prone.
Redraw the Route (Recharge 5-6). The Misplotted redraws the battlefield in a 60-foot-radius area centered on a point it can see within 120 feet. Each creature of its choice in the area must make a DC 16 Intelligence saving throw. On a failed save, a creature takes 6d8 psychic damage and is teleported to an unoccupied space of the Misplotted's choice within the area. On a successful save, it takes half as much damage and isn't teleported.
You Are Here (3/Day). The Misplotted marks one creature it can see within 120 feet for 1 minute. The target must succeed on a DC 16 Wisdom saving throw or become anchored to its current location. While anchored, its speed is halved, it can't teleport or willingly move more than 20 feet from the space where it was marked, and the Misplotted always knows its location. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Bonus Actions

Fold the Map. The Misplotted teleports to an unoccupied space it can see within 30 feet that is adjacent to a wall, floor, ceiling, or other solid surface. The space it leaves behind becomes blank and featureless until the start of the Misplotted's next turn; creatures can't move through it.

Reactions

That Road Is Not There. When a creature the Misplotted can see moves within 60 feet, the Misplotted causes the creature's route to vanish. The creature must succeed on a DC 16 Dexterity saving throw or have its movement reduced to 0 for the rest of the turn and take 2d8 psychic damage.

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"You were warned by the map. You simply mistook the warning for a mistake." โ€” The Misplotted, beside the vanished road

Lore & Description

Appearance

The Misplotted resembles a huge, folded sheet of vellum stretched over a roughly humanoid frame. Its edges are ragged like torn paper, its surface crowded with colored roads, elevation marks, rivers that flow uphill, and tiny settlements that vanish when watched. A brass compass forms its single glaring eye, while its limbs are ink-black lines that thicken into roads, bridges, and cliff faces as it attacks. Red handwriting crawls constantly across its torso, adding names to a list already swollen with crossed-out travelers.

Behavior & Origins

In 742 AR, the surveyor Odran Vale copied a mountain range incorrectly onto a royal map. The error was engraved, distributed, and discussed so often that the nonexistent valley of Veyr's Rest acquired a kind of existence. When explorers finally sought it, they found the valley waitingโ€”and furious that reality had taken so long to arrive. The Misplotted now maintains a meticulous list of every visitor, trespasser, skeptic, and cartographer who has ever entered its borders. The party's names appeared on the list before they reached the valley, written in Odran Vale's original handwriting. The Misplotted wants the original map destroyed, believing that doing so will erase its enemies and perhaps itself.

Running The Misplotted

Tactics

The Misplotted begins motionless as part of the surroundings, then uses Redraw the Route to scatter the party and isolate whoever has the weakest Intelligence or Wisdom saving throw. It keeps melee combatants off balance with You Are Here and That Road Is Not There while using Fold the Map to attack from walls and ceilings. When bloodied, it tries to force the party toward a dangerous landmark or escape through a mapped passage, but it fights to the death if Odran Vale's original map is present.

DM Tips

  • Telegraph the creature with roads that change direction, footprints ending at blank walls, and local maps showing the party's names in fresh red ink.
  • Give the Misplotted a precise, offended voice; it corrects pronunciation, distances, and the party's descriptions of places even during combat.
  • For a weaker party, remove its damage resistance and reduce Redraw the Route to 4d8 psychic damage; for a stronger party, let The List affect up to eight creatures and increase the area of Unreliable Geography to 40 feet.
  • Let players exploit its obsession: presenting Odran Vale's original map or publicly acknowledging Veyr's Rest as a real place can grant advantage on one saving throw against The List or You Are Here.

Loot

  • Odran Vale's Original Map — A brittle survey map whose impossible valley is drawn in faded blue ink. Destroying or correcting it may alter the Misplotted's existence and can reveal a hidden route to Veyr's Rest.
  • Brass Surveyor's Compass — The compass eye of the Misplotted. It always points toward the nearest unmapped location and occasionally spins when reality has been altered.
  • The Red List — A strip of living vellum covered in names. A name can be crossed out to erase one mundane written record of that creature, but doing so causes the Misplotted to know who used the list.

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The Misplotted

Generation Info

Original prompt:
"CR 9: A cartographer's error that became a real place, and resents visitors. It keeps a list, and the party is on it."

Created: Oct 12, 2026
Modified: Oct 24, 2026

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