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Unfinished Self-Carver

Medium Construct, Unaligned


Armor Class 13 (natural armor)

Hit Points 22 (4d8+4)

Speed 25 ft.

STR 14 (+2)
DEX 10 (+0)
CON 13 (+1)
INT 6 (-2)
WIS 10 (+0)
CHA 5 (-3)

Skills Perception +2

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine

Damage Immunities poison, psychic

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses darkvision 60 ft., passive Perception 12

Languages โ€”

Challenge 1/2 (100 XP) Proficiency Bonus +2


Carved to Continue. When the self-carver starts its turn within 5 feet of a stone object or surface bearing visible tool marks, it gains 3 temporary hit points as it chips away imperfections and fits the fragments into its body. A creature can prevent this by covering the marks or moving the self-carver away.
Forgotten Ward. The self-carver has advantage on attack rolls against a creature that moves within 10 feet of the empty alcove, pedestal, sealed doorway, or other place it is guarding. It does not pursue a creature farther than 30 feet from that place unless attacked.
False Completion. The self-carver's unfinished features shift subtly when no one is watching. It has advantage on Dexterity (Stealth) checks made while motionless among statues, masonry, or rubble.

Actions

Multiattack. The self-carver makes two Chisel-Hand attacks.
Chisel-Hand. Melee weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage. On a hit, the target must succeed on a DC 12 Strength saving throw or be pushed up to 5 feet.
Stolen Chisel. Ranged weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4+2) piercing damage. The self-carver hurls a chipped sculptor's chisel. The chisel lodges in the target's clothing, shield, or armor and falls harmlessly to the ground after the attack.
Abrupt Recarving (1/Day). The self-carver violently reshapes one unfinished part of its body. Each creature within 5 feet of it must make a DC 12 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much on a successful one. On a failed save, a creature is also knocked prone.

Reactions

Guard the Absence. When a creature the self-carver can see moves within 5 feet of the place it is protecting, the self-carver moves up to 10 feet toward that creature without provoking opportunity attacks.

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"It guards the shape of a promise, though the promise has long since gone." โ€” Ilyra Venn, last entry in her workshop journal

Lore & Description

Appearance

This humanoid statue is carved from pale gray marble veined with rust-red mineral streaks. One side of its face is smooth and serene, while the other remains a rough block pierced by a single dark eye. Its shoulders are asymmetrical, its fingers end in narrow stone wedges, and fresh chips glitter around its feet. It carries stolen chisels thrust into cracks along its torso, each one worn nearly smooth by its own desperate workmanship.

Behavior & Origins

A sculptor named Ilyra Venn abandoned the statue after her patron died and the commission became meaningless. The unfinished figure continued to move whenever the workshop was empty, taking chisels from the walls and carving itself according to a memory it could not understand. It now guards an empty plinth, a sealed niche, or a bare patch of floor where the thing it was built to protect once stood. The self-carver cannot explain what is missing, but it attacks anyone who approaches and sometimes whispers, in the sculptor's voice, "Not yet." A useful hook is the vanished final subject: Ilyra's lost daughter, a stolen saint's relic, or merely the name of a person erased from history.

Running Unfinished Self-Carver

Tactics

The self-carver opens with Stolen Chisel against a distant intruder, then advances to use Multiattack against the nearest creature approaching its protected site. It uses Guard the Absence to intercept anyone who crosses the final few feet and saves Abrupt Recarving for when two or more foes surround it. If reduced below 5 hit points, it retreats to the empty protected space and fights to the death unless someone convincingly claims to know what once belonged there.

DM Tips

  • Telegraph it with fresh marble dust, the sound of rhythmic chiseling from an empty room, and a trail of stolen tools arranged like breadcrumbs.
  • Roleplay it with unfinished gestures and abrupt pauses; it may point at empty space, then attack when asked what it is protecting.
  • Let players learn its fixation through murals, workshop notes, or its repeated whisper rather than requiring a fight to discover the protected site's significance.
  • For a weaker party, remove its damage resistance; for a stronger party, give it 5 additional hit points and let Carved to Continue restore 5 temporary hit points instead of 3.

Loot

  • Ilyra's Last Chisel — A silver-capped masonry chisel, worn nearly blunt. Its handle bears the initials IV and reveals faintly glowing lettering when held near the protected site.
  • Marble Face Fragment — A broken piece of the self-carver's unfinished face. When placed against the correct empty niche, it shows a fleeting image of what once stood there.

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Unfinished Self-Carver

Generation Info

Original prompt:
"CR 1/2: The unfinished statue a sculptor abandoned, carving itself to completion with stolen chisels. It is protecting something that no longer exists."

Created: Oct 19, 2026
Modified: Oct 26, 2026

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