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Three-Headed Chimera

Large Monstrosity, Chaotic Evil


Armor Class 17 (natural armor)

Hit Points 97 (13d10+30)

Speed 40 ft. fly 60 ft.

STR 20 (+5)
DEX 14 (+2)
CON 16 (+3)
INT 3 (-4)
WIS 12 (+1)
CHA 6 (-2)

Saving Throws Dex +5, Con +6

Skills Stealth +4, Perception +5

Damage Resistances piercing; slashing

Senses darkvision 60 ft., passive Perception 15

Languages understands Draconic but cannot speak

Challenge 7 (2,900 XP) Proficiency Bonus +3


Multi-Headed. The chimera has three heads and can use its reaction to make an additional bite attack when it is hit by a melee attack.
Legendary Resistance (3/Day). If the chimera fails a saving throw, it can choose to succeed instead.
Keen Smell. The chimera has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The chimera has advantage on attack rolls against a creature if at least one ally is within 5 feet of the target and isn't incapacitated.

Actions

Multiattack. The chimera makes three bite attacks, one from each head.
Bite. Melee weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10+5) piercing damage. Each bite has a chance to inject a burning venom.
Fire Breath (Recharge 5-6). The chimera exhales fire in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 49 (14d6) fire damage on a failed save, or half as much on a successful one.
Tail Swipe. Melee weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8+5) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Legendary Actions

The chimera can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The chimera regains spent legendary actions at the start of its turn.

Detect. The chimera makes a Wisdom (Perception) check.
Bite Attack. The chimera makes one bite attack.
Flame Burst (Costs 2 Actions). The chimera exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much on a successful one.

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Lore & Description

Appearance

This grotesque chimera features three distinct heads: a fierce lion, a cunning goat, and a venomous serpent. Its body is a patchwork of coarse fur and scales, with ferocious eyes glinting in various hues. Each head snarls in unison, exuding an aura of primordial terror, while its expansive wings beat against the air, creating gusts that rustle the foliage around it.

Behavior & Origins

The Three-Headed Chimera roams the untamed wilderness, stalking prey and guarding its lair fiercely. It embodies the chaotic forces of nature, a blend of the wild's majesty and danger. Legends state that it was born from the essence of elemental chaos, an abomination feared by all who dare venture too close. Tactics involve coordinating its heads to overwhelm foes, striking from the sky or ambushing unsuspecting travelers.

Monster Image

Three-Headed Chimera

Generation Info

Original prompt:
"A chimera with three deadly heads"

Created: Jan 28, 2026
Modified: May 22, 2026

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