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Lyrissar, the Tide-Singer

Medium Monstrosity, Neutral Evil


Armor Class 15 (natural armor)

Hit Points 60 (8d8+24)

Speed 30 ft. swim 60 ft.

STR 14 (+2)
DEX 16 (+3)
CON 14 (+2)
INT 12 (+1)
WIS 12 (+1)
CHA 18 (+4)

Saving Throws Wis +4, Cha +7

Skills Stealth +6, Perception +4

Senses darkvision 60 ft., passive Perception 14

Languages Common, Aquan

Challenge 5 (1,800 XP) Proficiency Bonus +3


Luring Song. The Tide-Singer emits a haunting melody that travels across the water. Each creature within 600 feet that can hear the song must succeed on a DC 15 Wisdom saving throw or be charmed by the Tide-Singer for 1 minute. While charmed, the target must try to move toward the nearest body of water on its turn. The effect ends early if the target takes damage or if another effect ends the charm. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Actions

Multiattack. The Tide-Singer makes two attacks: one Bite and one Tail.
Bite. Melee weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) piercing damage.
Tail. Melee weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (2d6+2) bludgeoning damage. If the target is Medium or smaller and is on a ship or near the edge of a deck, the target must succeed on a DC 13 Strength saving throw or be knocked prone and slide toward the edge of the ship and may fall overboard.

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Lore & Description

Appearance

Lyrissar is a lithe, humanoid upper body perched atop a sinuous, fishlike tail. Her skin shimmers with blue-green bioluminescence, and her hair streams like kelp behind her. Her eyes glow with moonlit coral and her voice carries the melancholy hush of a distant lighthouse. When she sings, the ocean itself seems to softenโ€”and sailors who hear her call drift toward the edge of their ships as if drawn by an invisible current.

Behavior & Origins

Legends speak of Lyrissar as the Tide-Singer, a sentient song carried on the foam of shipwrecks and reef-laden coastlines. She lures mariners with melodies that feel like home and memory, gradually eroding their resolve until they walk, or stumble, toward the waterโ€™s edge. Some say she collects songs from those she drowns, weaving them into new refrains that entrap future crews. Bold captains have claimed to outlast a chorus by ignoring the allure, but most crews are not so fortunate; to hear her is to tempt fate on the rolling deck and the hungry sea beyond.

Generation Info

Original prompt:
"A sea monster that sings sailors into walking off ships."

Created: Feb 2, 2026
Modified: May 22, 2026

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