Driftlamp
Armor Class 12 (natural armor)
Hit Points 52 (8d8+16)
Speed fly 40 ft.
Saving Throws Wis +3
Skills Stealth +6, Perception +4
Senses darkvision 60 ft., passive Perception 14
Languages Common
Challenge 3 (700 XP) Proficiency Bonus +2
Actions
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Lore & Description
Appearance
A small lantern with a glass housing that seems to float and drift on an unseen current. Its glass is etched with sea-worn runes, glowing with a pale blue light. The lantern hovers with a slow, deliberate cadence, its wick-like flame burning with a cold, spectral light. When it shines on a traveler along a fog-bound coast, it beckons with promises of shelter and warmth, but it draws victims toward the sea's depths, where the glow joins other drowned lights in a haunting, guiding chorus.
Behavior & Origins
The Driftlamp is believed to be the trapped essence of a lighthouse keeper or a sea-spirit bound to the ocean's moods. It roams coastal waters, using its hypnotic glow to lure travelers away from safe paths and toward shoals and open water. Those who follow the glow vanish beneath the waves, their lights joining the Lantern in a lingering, mournful beacon. Sailors spin tales of a guiding light that does not lead ships to harbor but to ruin, a clever lantern that feeds on fear and the breath of wanderers.