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Driftlamp

Medium Monstrosity, Neutral Evil


Armor Class 12 (natural armor)

Hit Points 52 (8d8+16)

Speed fly 40 ft.

STR 6 (-2)
DEX 14 (+2)
CON 12 (+1)
INT 3 (-4)
WIS 12 (+1)
CHA 6 (-2)

Saving Throws Wis +3

Skills Stealth +6, Perception +4

Senses darkvision 60 ft., passive Perception 14

Languages Common

Challenge 3 (700 XP) Proficiency Bonus +2


Lure of the Lantern. The Driftlamp radiates a hypnotic glow. Each creature within 30 feet that can see it must succeed on a DC 13 Wisdom saving throw or be charmed for 1 minute. While charmed, the target is drawn toward the lantern and tends to move toward any sizable body of water. The effect ends if the Driftlamp is dimmed, if the target takes damage from the Driftlamp, or after 1 minute passes.
Keen Senses. The Driftlamp has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
Glow. The Driftlamp sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

Actions

Multiattack. The Driftlamp makes two Light Beam attacks.
Light Beam. Ranged spell Attack: +6 to hit, range 60 ft., one target. Hit: 9 (2d6+2) radiant damage. A searing beam of light from the lantern that harms foes.

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Lore & Description

Appearance

A small lantern with a glass housing that seems to float and drift on an unseen current. Its glass is etched with sea-worn runes, glowing with a pale blue light. The lantern hovers with a slow, deliberate cadence, its wick-like flame burning with a cold, spectral light. When it shines on a traveler along a fog-bound coast, it beckons with promises of shelter and warmth, but it draws victims toward the sea's depths, where the glow joins other drowned lights in a haunting, guiding chorus.

Behavior & Origins

The Driftlamp is believed to be the trapped essence of a lighthouse keeper or a sea-spirit bound to the ocean's moods. It roams coastal waters, using its hypnotic glow to lure travelers away from safe paths and toward shoals and open water. Those who follow the glow vanish beneath the waves, their lights joining the Lantern in a lingering, mournful beacon. Sailors spin tales of a guiding light that does not lead ships to harbor but to ruin, a clever lantern that feeds on fear and the breath of wanderers.

Monster Image

Driftlamp

Generation Info

Original prompt:
"A floating lantern that lures travelers into deep water."

Created: Feb 2, 2026
Modified: May 22, 2026

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