Lilith, Queen of Hell
Armor Class 22 (natural armor)
Hit Points 500 (40d12+240)
Speed 40 ft. fly 60 ft.
Saving Throws Con +15, Wis +12, Cha +17
Skills Deception +14, Perception +12, Intimidation +12
Condition Immunities charmed
Senses darkvision 120 ft., passive Perception 22
Languages Common, Infernal, Abyssal, telepathy 120, telepathy 120 ft.
Challenge 30 (155,000 XP) Proficiency Bonus +9
Actions
Reactions
Legendary Actions
The queen can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The queen regains spent legendary actions at the start of her turn.
Lair
Lair Actions
On initiative count 20 (losing initiative ties), the creature can take a lair action to cause one of the following effects; it can't use the same effect two rounds in a row:
- On initiative count 20 (losing initiative ties), Lilith uses lair actions.
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Lore & Description
Appearance
Lilith is a towering, celestial-tinged demon with obsidian skin flecked with ember-like motes. Her eyes blaze like molten gold, and her wings, if they unfurl, evoke both seductive beauty and terrifying danger. She wears a crown of barbed, smoky thorns and radiates an aura of coercive desire. Her presence corrupts both flesh and faith, bending hearts toward her infernal machinations.
Behavior & Origins
As the original succubus queen of the infernal realms, Lilith commands legions of demons and a harem of mortal hosts. She tempts rulers and adventurers alike, weaving plots that echo through realms. Her goal is not merely domination, but to unravel the very boundaries between pleasure and pain, to bend the material world to her will. Tales speak of her throne carved from a fallen star and her throne room where whispers turn into oaths and oaths into blood.