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Lilith, Queen of Hell

Huge Fiend (demon), Lawful Evil


Armor Class 22 (natural armor)

Hit Points 500 (40d12+240)

Speed 40 ft. fly 60 ft.

STR 22 (+6)
DEX 20 (+5)
CON 22 (+6)
INT 18 (+4)
WIS 16 (+3)
CHA 26 (+8)

Saving Throws Con +15, Wis +12, Cha +17

Skills Deception +14, Perception +12, Intimidation +12

Condition Immunities charmed

Senses darkvision 120 ft., passive Perception 22

Languages Common, Infernal, Abyssal, telepathy 120, telepathy 120 ft.

Challenge 30 (155,000 XP) Proficiency Bonus +9


Legendary Resistance (3/Day). If Lilith fails a saving throw, she can choose to succeed instead.
Magic Resistance. Lilith has advantage on saving throws against spells and other magical effects.
Keen Senses. Lilith has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
Aura of Seduction. Creatures of Lilith's choice within 30 feet that can see her must succeed on a DC 22 Wisdom saving throw or be charmed for 1 minute. A target can be affected only once per long rest.
Innate Spellcasting. Lilith, Queen of Hell's spellcasting ability is Charisma (spell save DC 24, +11 to hit with spell attacks). It can innately cast the following spells, Lilith can cast spells innately without material components. Her spellcasting uses Charisma as the spellcasting ability.:
1st level (4 slots): magic missile, shield
2nd level (3 slots): misty step, mirror image
3rd level (3 slots): counterspell, hunger of hadar
4th level (2 slots): phantasmal killer
5th level (2 slots): synaptic static, container of endless night
1/day each: power word stun
3/day each: fireball, dimension door, fear
At will: detect magic, mage hand, charm person (self or willing targets)
Cantrips (at will): eldritch blast, minor illusion

Actions

Multiattack. Lilith makes three attacks: two claws and one bite.
Bite. Melee weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 19 (2d10+8) piercing damage. Lilith's fanged maw rends with scorching infernal energy.
Claw. Melee weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 17 (3d6+7) slashing damage. Dark talons flare with ember-dark fire.
Tail. Melee weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 16 (2d8+7) bludgeoning damage. Her barbed tail can sear armor and flesh alike.
Kiss of Lilith. Melee weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 0 none damage. Until the end of Lilith's next turn, the target must succeed on a DC 22 Wisdom saving throw or be charmed for 1 minute. While charmed, the target is incapacitated and has a speed of 0. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success.
Infernal Grasp (Recharge 5-6). Melee weapon Attack: +0 to hit, reach 15 ft., one target. Hit: 21 (4d6+7) necrotic damage. Lilith pulls a target closer with hellish chains; the target must succeed on a DC 22 Strength saving throw or be pulled 10 feet toward her and restrained until the end of its next turn.

Reactions

Reaction: Fiery Reprisal. When Lilith is hit by a melee attack, she can deal 2d6 fire damage to the attacker.

Legendary Actions

The queen can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The queen regains spent legendary actions at the start of her turn.

Detect. Lilith makes a Wisdom (Perception) check.
Kiss of Lilith (Charmed Eye). Lilith uses Kiss of Lilith on a target within 5 feet if it is not already charmed; the target must succeed on a DC 22 Wisdom saving throw or be charmed for 1 minute (reversible as above).
Infernal Dive (Costs 2 Actions). Lilith moves up to half her speed and makes one claw attack against a surprised or flanked target, dealing an extra 4d8 necrotic damage on hit.

Lair

Lair Actions

On initiative count 20 (losing initiative ties), the creature can take a lair action to cause one of the following effects; it can't use the same effect two rounds in a row:

  • On initiative count 20 (losing initiative ties), Lilith uses lair actions.

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Lore & Description

Appearance

Lilith is a towering, celestial-tinged demon with obsidian skin flecked with ember-like motes. Her eyes blaze like molten gold, and her wings, if they unfurl, evoke both seductive beauty and terrifying danger. She wears a crown of barbed, smoky thorns and radiates an aura of coercive desire. Her presence corrupts both flesh and faith, bending hearts toward her infernal machinations.

Behavior & Origins

As the original succubus queen of the infernal realms, Lilith commands legions of demons and a harem of mortal hosts. She tempts rulers and adventurers alike, weaving plots that echo through realms. Her goal is not merely domination, but to unravel the very boundaries between pleasure and pain, to bend the material world to her will. Tales speak of her throne carved from a fallen star and her throne room where whispers turn into oaths and oaths into blood.

Monster Image

Lilith, Queen of Hell

Generation Info

Original prompt:
"lilith queen of hell Succubus Queen"

Created: Mar 2, 2026
Modified: May 22, 2026

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