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Grudge Ladder

Large Construct, Chaotic Neutral


Armor Class 16 (natural armor)

Hit Points 114 (12d10+48)

Speed 20 ft. climb 40 ft.

STR 20 (+5)
DEX 12 (+1)
CON 18 (+4)
INT 10 (+0)
WIS 14 (+2)
CHA 16 (+3)

Saving Throws Str +8, Con +7, Wis +5

Skills Insight +6, Stealth +4, Persuasion +6

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities poison, psychic

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned, unconscious

Senses darkvision 60 ft., passive Perception 12

Languages Common

Challenge 6 (2,300 XP) Proficiency Bonus +3


Constructed Resentment. The grudge ladder does not need to eat, drink, breathe, or sleep. It has advantage on saving throws against effects that would move it against its will, and it can stand upright on any surface, including walls and ceilings, without making an ability check.
The First Honest Offer. The first time each creature attempts to climb the grudge ladder, it pauses and speaks one honest bargain directly into that creature's mind. The bargain must be something the ladder can genuinely fulfill. A typical offer is: "Climb me safely, and leave one possession you value at the top." If the creature accepts, the ladder carries it to the highest point it can reach without attacking or shaking it, but the creature must fulfill the stated price when it arrives. If the creature refuses, the ladder cannot use this trait on that creature again and immediately becomes hostile. If the creature breaks an accepted bargain, it takes 14 (4d6) psychic damage and the ladder can use Climb Back against it as a reaction, even if it has already used that reaction this round.
Climber's Grudge. The grudge ladder has advantage on attack rolls against creatures that are climbing, standing on, or within 5 feet of it. A creature climbing the ladder has disadvantage on ability checks and saving throws made to avoid being knocked prone by the ladder.
Unnatural Balance. The grudge ladder has advantage on Dexterity saving throws and does not fall prone unless it chooses to do so.

Actions

Multiattack. The grudge ladder makes three Rung Lash attacks. It can replace one attack with Fold and Fall if available.
Rung Lash. Melee weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10+5) bludgeoning damage. If the target is climbing, standing on, or within 5 feet of the grudge ladder, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Fold and Fall. The grudge ladder folds violently and slams down. Each creature within 10 feet of it must make a DC 16 Dexterity saving throw, taking 18 (4d8) bludgeoning damage on a failed save, or half as much on a successful one. On a failed save, a creature is also knocked prone. The ladder cannot use this action again until the start of its next turn.
Refuse the Climb. The grudge ladder chooses one creature within 30 feet that it can see. That creature must succeed on a DC 16 Wisdom saving throw or be compelled to move up to 15 feet toward the ladder by the safest available route. This movement does not provoke opportunity attacks. A creature that succeeds is immune to Refuse the Climb for 24 hours.

Reactions

Climb Back. When a creature the grudge ladder can see moves farther than 5 feet away from it after climbing, standing on, or touching it, the ladder moves up to 40 feet toward that creature without provoking opportunity attacks. If it ends this movement within 10 feet of the creature, it makes one Rung Lash attack against it.

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"You may climb. You may even arrive. But do not mistake either kindness for forgiveness." โ€” Old Mercy, beneath Saint Orra

Lore & Description

Appearance

A grudge ladder is an oversized wooden ladder made from dark, splintered timber, with iron brackets twisted into the shapes of clenched fingers. Its rungs are polished smooth where countless hands have gripped them, but each bears a different angry carving: a frown, a bite mark, a name, or a crude tally. When still, it leans against a wall at an almost ordinary angle. When angered, its side rails flex like crooked legs, its rungs chatter like teeth, and it scuttles vertically across walls or ceilings with appalling speed.

Behavior & Origins

Grudge ladders are usually made from the timber of a gallows, a shipwreck, or a carpenter's prized project destroyed in a fit of spite. Each remembers every foot that climbed it without thanks. The most infamous example is Old Mercy, hidden beneath the abandoned bell tower of Saint Orra, where it offers travelers safe passage in exchange for the name of someone they have betrayed. A grudge ladder does not lie during its bargain, but it is delighted by loopholes, literal interpretations, and prices that become painful only later.

Running Grudge Ladder

Tactics

The grudge ladder opens by addressing the first climber with its honest bargain, then uses Refuse the Climb to drag hesitant creatures toward its reach. It positions itself on walls or ceilings so that Rung Lash can knock climbers down, using Climb Back whenever anyone retreats. When bloodied, it uses Fold and Fall amid the largest cluster of foes; it fights to the death if someone has broken its bargain, but otherwise flees by scuttling up an inaccessible surface once reduced below one-quarter of its hit points.

DM Tips

  • Telegraph the danger with fresh splinters in the floor, scrape marks running up walls, and abandoned offerings resting on the highest reachable rung.
  • Give the ladder a dry, patient voice and have it pause after every sentence as though waiting for a contract to be signed.
  • Make the bargain specific and genuinely achievable, but leave room for clever players to satisfy its wording without paying the obvious cost.
  • For a weaker party, remove the bludgeoning resistance and reduce Climb Back to a 20-foot movement; for a stronger party, let Fold and Fall recharge on a 5-6.

Loot

  • The Unpaid Price — An object left behind by a previous bargain: a signet ring, wedding locket, spellbook, or other personal possession that can identify an earlier victim and lead to a rescue quest.
  • Iron Finger Bracket — One of the ladder's twisted brackets, warm to the touch. When attached to a mundane ladder, it grants that ladder a 10-foot climb speed for 24 hours and causes it to resent anyone who descends without saying thank you.
  • Saint Orra's Carpenter Mark — A scorched maker's mark hidden beneath the lowest rung, proving the ladder was built for the bell tower and possibly revealing who deliberately awakened it.

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Generation Info

Original prompt:
"CR 6: A ladder that resents being climbed and has learned to climb back. It offers every victim one honest bargain first."

Created: Aug 30, 2026
Modified: Sep 10, 2026

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