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Wardpatch Quilt

Medium Construct (animated object), Neutral


Armor Class 12 (natural armor)

Hit Points 27 (5d8+5)

Speed 20 ft.

STR 14 (+2)
DEX 12 (+1)
CON 12 (+1)
INT 6 (-2)
WIS 10 (+0)
CHA 8 (-1)

Skills Perception +2

Damage Vulnerabilities fire

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 12

Languages Common

Challenge 1/2 (100 XP) Proficiency Bonus +2


Rules of the Ward. The quilt refuses to attack a creature that is unconscious, incapacitated, or prone. It has advantage on saving throws against being charmed or frightened.
Hungry Warmth. A creature grappled by the quilt has disadvantage on saving throws against the quilt's Smother action. Whenever the quilt deals damage to a creature grappled by it, the quilt gains 2 temporary hit points.

Actions

Multiattack. The quilt makes two Slam attacks.
Slam. Melee weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage. The quilt lashes out with a stiffened, heavily stitched corner.
Smother. The quilt folds around one Medium or smaller creature within 5 feet. The target must succeed on a DC 12 Dexterity saving throw or take 3 (1d6) bludgeoning damage and become grappled and restrained by the quilt. Until this grapple ends, the target cannot breathe or speak. The quilt can grapple only one creature at a time. The grapple ends if the quilt moves or if the target or another creature uses an action to succeed on a DC 12 Strength check.
Flap and Scatter. Each creature within 5 feet of the quilt must succeed on a DC 12 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Reactions

Ward's Rebuke. When a creature within 30 feet attacks a creature that is unconscious, incapacitated, or restrained, the quilt can force the attacker to make a DC 12 Wisdom saving throw. On a failed save, the attacker takes 3 (1d6) psychic damage and has disadvantage on the next attack roll it makes before the end of its next turn. On a successful save, it takes half as much damage and suffers no disadvantage.

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"No striking the fallen. No hiding behind the sick. We learned better than that." โ€” Matron Elian Voss, Saint Orra's final ward ledger

Lore & Description

Appearance

This animated quilt is assembled from mismatched blankets: faded blue hospital wool, yellow children's flannel, red-striped army cloth, and scraps of bedsheets marked with old quarantine symbols. Its seams are thick with black thread, and its corners twitch like searching fingers. Warmth radiates from its patchwork surface despite the cold, carrying the smells of boiled linen, bitter medicine, and long-vanished sickness. When it moves, the quilt folds and billows as though someone invisible were struggling beneath it.

Behavior & Origins

The Wardpatch Quilt was sewn by nurses during the Ashbell Fever in Saint Orra's plague ward, each square cut from a blanket belonging to a patient who died there. The final stitch was made by Matron Elian Voss, who whispered that every patient deserved warmth and every coward deserved consequences. Now the quilt wanders abandoned infirmaries and tenements, seeking the lost brass bell of Saint Orra's ward. It will gladly accept a fair duel, but it hunts those who prey on the helpless.

Running Wardpatch Quilt

Tactics

The quilt opens with Smother against the most aggressive nearby combatant, then uses its bulk to keep that creature isolated while lashing out with Slam attacks. It uses Ward's Rebuke whenever an enemy attacks a helpless ally, often drifting between combatants to punish such behavior. When reduced below half its hit points, it uses Flap and Scatter to create space and retreats toward a doorway, sickroom, or other place where it can force the party to fight fairly; it flees if its target agrees to stop attacking the helpless.

DM Tips

  • Telegraph the quilt with warm footprints in dust, blankets folded into neat hospital corners, and old warning bells ringing without wind.
  • Play it as stern rather than mindless: it straightens its seams, points accusingly at dishonorable tactics, and pauses to let a fallen combatant stand.
  • Its fair-fight rule works best when announced aloud; have it whisper the rule before using Ward's Rebuke.
  • For a weaker party, remove Flap and Scatter; for a stronger party, let the quilt use Smother against Large creatures and increase its save DCs to 13.

Loot

  • Saint Orra's Brass Ward Bell — A tarnished handbell sewn into the quilt's inner lining. Ringing it once grants advantage on the next saving throw against disease, but it also attracts the quilt from up to a mile away.
  • Quarantine Ribbon — A faded black-and-yellow ribbon bearing Matron Voss's initials. A healer who wears it can identify whether a creature is poisoned or diseased by touch.

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Generation Info

Original prompt:
"CR 1/2: A quilt sewn from the blankets of a plague ward, warm and hungry. It fights fair and expects the same, with consequences for those who don't."

Created: Sep 7, 2026
Modified: Sep 11, 2026

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