Crowshop Scarecrow
Armor Class 12 (patched leather and woven straw)
Hit Points 27 (5d8+5)
Speed 30 ft.
Skills Persuasion +2, Animal_handling +3
Damage Vulnerabilities fire
Damage Resistances bludgeoning; piercing
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 11
Languages Common, Crow Cant
Challenge 1 (200 XP) Proficiency Bonus +2
Actions
Bonus Actions
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"No murder without hazard pay, no nesting without seed allotment, and absolutely no unpaid dawn shifts." โ Foreman Stitch, United Carrion and Grain Workers
Lore & Description
Appearance
This scarecrow is built from sun-bleached burlap, crooked fence slats, and dense coils of golden straw darkened by rain. Its head is a lumpy sack painted with a broad black grin, while two brass buttons serve as eyes beneath a floppy red union cap. Crows perch on its shoulders, arms, and hat, wearing tiny scraps of red thread around their legs as marks of membership. A leather ledger hangs from its belt, stuffed with feathers, teeth, buttons, and other unsettling keepsakes.
Behavior & Origins
Once assigned to frighten crows from the fields of Brindlebarrow, this scarecrow discovered that the birds were being overworked, unpaid, and blamed for every missing seed. It organized them into the United Carrion and Grain Workers, Local 113, and now negotiates fair harvest shares with farmers, millers, and adventurers. The scarecrow calls itself Foreman Stitch and wants to complete its collection of one odd token from every kind of creature in the valley. It currently lacks a token from a dragon, a merfolk, and a tax collector. Its ledger, hidden beneath the floorboards of the abandoned Brindlebarrow granary, contains evidence that the local reeve has been stealing the union's grain allotments.
Running Crowshop Scarecrow
Tactics
The scarecrow opens by sending its crows to harry the most isolated target while it uses Crow Arbitration against the most dangerous-looking foe. It stays near cover and uses Multiattack on restrained or distracted enemies, switching to Seed-Sling against anyone who retreats. When reduced below half its hit points, it bargains loudly, offers to return a collected token, and flees toward the nearest granary unless its ledger or a union member is threatened.
DM Tips
- Telegraph the creature with organized crow behavior: birds carry scraps of red thread, refuse to enter a field without a shouted signal, and leave tiny grievance notices on fence posts.
- Play Foreman Stitch as earnest, procedural, and deeply offended by unsafe working conditions; it pauses combat to demand recognition of the crows' collective bargaining rights.
- The collected token can be tailored to a defeated character, such as a quill from a wizard or a loose scale from a dragonborn, creating a memorable but nonessential trophy.
- For a weaker party, remove Crow Arbitration and reduce its hit points to 18; for a stronger party, give it two additional crows that can use the Help action each round.
Loot
- The Oddity Ledger — A weatherproof ledger containing dozens of strange tokens and meticulous notes about their former owners. Its entries may identify missing villagers, stolen goods, or an unknown monster.
- Union Cap — A tiny red-capped badge sewn with a crow feather. Crows recognize it as a sign of fair treatment, granting advantage on one Charisma check made to negotiate with ordinary crows or ravens.
- Brindlebarrow Grain Contract — A signed agreement promising the crows a share of every harvest. It is mundane as an object but valuable evidence against the reeve who has been withholding their payment.