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The Improved Knight

Medium Construct, Lawful Neutral


Armor Class 18 (ornate stone-and-iron plating)

Hit Points 95 (10d8+50)

Speed 30 ft.

STR 18 (+4)
DEX 10 (+0)
CON 20 (+5)
INT 11 (+0)
WIS 12 (+1)
CHA 14 (+2)

Saving Throws Con +8, Wis +4

Skills Insight +4, Athletics +7, Intimidation +5

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine

Damage Immunities poison

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses darkvision 60 ft., passive Perception 14

Languages Common

Challenge 5 (1,800 XP) Proficiency Bonus +3


Effigy of Perfection. The Improved Knight does not need to eat, drink, breathe, or sleep. It is immune to magical aging and has advantage on saving throws against spells and other magical effects that would alter its form.
Collected Improvements. Whenever a creature dies within 30 feet of the Improved Knight after taking damage from it, the knight can claim one odd trophy from the corpse as a reaction. The trophy might be a tooth, button, lock of hair, finger bone, eye, or other nonessential piece. Until the end of its next long rest, the knight gains one of the following benefits, chosen by the DM: a 10-foot increase to its speed, advantage on its next attack roll, 5 temporary hit points, or advantage on its next saving throw. The knight can have only one benefit from this trait at a time.
Funeral Vow. The Improved Knight has advantage on saving throws against being knocked prone or moved against its will. If it starts its turn prone, it can stand up without expending movement.

Actions

Multiattack. The Improved Knight makes two Graveblade attacks.
Graveblade. Melee weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10+4) slashing damage, plus 3 (1d6) necrotic damage. The blade is a ceremonial sword made brutally effective by the magic animating the effigy.
Funeral Gauntlet. Melee weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 15 Strength saving throw or be grappled by the knight. The grapple ends if the knight uses this attack against another target or becomes incapacitated.
Pronouncement of Improvement (Recharge 5-6). The Improved Knight names one creature it can see within 60 feet and declares a flaw in its fighting style. The target must succeed on a DC 15 Wisdom saving throw or be frightened until the end of the knight's next turn. While frightened in this way, the target's speed is halved and it can't take reactions.

Bonus Actions

Display the Collection. The Improved Knight displays one of its trophies to a creature within 30 feet that can see it. The creature must succeed on a DC 14 Wisdom saving throw or have disadvantage on its next attack roll before the end of its next turn.

Reactions

Corrective Parry. The Improved Knight adds 3 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding its Graveblade.

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"I was flawed in life. You will help me become magnificent in death." โ€” The inscription beneath Sir Aldren's sealed tomb

Lore & Description

Appearance

This unsettling funeral effigy resembles a broad-shouldered knight carved from pale marble, but its proportions are subtly wrong: the arms are too long, the helmet's face is stretched into a permanent noble sneer, and iron seams run across its body like healed wounds. Tarnished gold leaf clings to its sculpted armor. A real sword hangs at its hip, its blade darkened by grave dust and black fingerprints. Inside the slit of its visor burns a dim blue light, while small trophiesโ€”teeth, buttons, feathers, rings, scraps of skin, and stranger thingsโ€”are threaded onto cords around its waist.

Behavior & Origins

The Improved Knight was carved as the funeral effigy of Sir Aldren Vey, a vain champion who commissioned a monument meant to preserve him as the perfect warrior. When Aldren died disgraced, the funerary magic absorbed his final obsession: that death had merely revealed flaws that could be corrected. The effigy rose from its tomb convinced that it is Sir Aldren reborn, perfected by stone, and now tests every living creature for weaknesses it can remove from itself. It is currently seeking the 'last improvement,' a trophy taken from a worthy hero whose name appears on an inscription inside the abandoned Chapel of Saint Orra. The knight politely challenges travelers, catalogues their habits, and becomes increasingly offended when they refuse to acknowledge its identity.

Running The Improved Knight

Tactics

The Improved Knight opens by using Pronouncement of Improvement on the most dangerous-looking enemy, then advances on a frightened target with two Graveblade attacks. It uses Funeral Gauntlet to hold a mobile or lightly armored foe in place while displaying trophies to intimidate nearby enemies. When bloodied, it abandons restraint and pursues the creature it considers the most worthy trophy; it fights to the death unless someone convincingly claims to possess a superior version of its own identity.

DM Tips

  • Telegraph the creature with a trail of neatly arranged trophies, each labelled with the victim's name and a supposed 'improvement' learned from them.
  • Roleplay it as courtly, precise, and deeply offended by casual language; it pauses after every attack to critique the target's posture.
  • For a weaker party, remove Corrective Parry and reduce its hit points to 75; for a stronger party, let Collected Improvements grant two benefits at once after it claims a trophy.
  • Make the collection matter socially: returning a victim's trophy to their family or discovering Sir Aldren's true disgrace can give the characters leverage before combat.

Loot

  • The Collection of Corrections — A dozen labelled trophies from earlier victims, including a signet ring belonging to a missing noble. Returning them can resolve several unanswered disappearances and expose the knight's route.
  • Aldren's Blackened Graveblade — The ceremonial sword becomes a +1 longsword when cleaned and consecrated, but it occasionally whispers unsolicited critiques of its wielder's technique.
  • The Effigy Inscription — A removable marble plaque records the name of the sculptor, the hidden tomb, and a final line revealing that Sir Aldren died after abandoning his comrades.

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The Improved Knight

Generation Info

Original prompt:
"CR 5: A knight's funeral effigy that believes it is the knight, improved. It collects something odd from every creature it defeats."

Created: Oct 18, 2026
Modified: Oct 26, 2026

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